a stat list for your ship would be nice, particularly for energy. That way, you can make a set of weapons that uses energy exactly as fast as you recharge it (instead of doing it through trial and error)
fun game, but some criticism:
1) unbalanced weapons, which the costs don't reflect
2) no respawn timer makes FFA/TFFA awesome and crazy, but kills CTF and makes it long and boring
3) AI default paths make for easy choke points on CTF levels
4) No separate tracks for easy/med/hard campaigns -- it would be nice to have
Just a few thoughts, fun game though!
bad balancing for becoming "ally" -- its difficult to do it for anything beside the alliance/shadow. Being 500+ points short shouldn't happen -- it just becomes a grind at that point
When you get to the ocean floor there's a treasure chest! Sad things is, when you kill it just prompts you to login to bored.com -- and who would ever do that?
overall, simple stratagy. not very complex, and the only reason the "bosses" got harder were because there were more of them. I'd love (and hate :P) to see boss battles where they also spawned the small creatures as they took over hexes.
are there restrictions for getting achievements if you are using the "special car"? I got a few of the track times with it, but it didn't give me the achievement...
to join the crowd, energy SUCKS. the only point is to get people interested in the game, and then run out of energy. Once you run out, you either have to stop playing for a while, or pay them.
Way to make a game seem free...
Decent game, but when I saw one the home page "like this game, rate us 5 stars!", it made me me want to rate it 1 star... or at least, 1 star less than I would have otherwise