SERIOUSLY ... the inaccuracy of the accuracy of this game is astounding . you should not miss very often with 75% above and yet missing 3 or more times in a row with that accuracy happens way to often . poor battle physics tarnishes an otherwise awesome game . very annoying
Why is it that my light and normal attack consistently do more damage than my heavy attack ( when it hits ) I waste all this time trying to hit with it and when it does I do like 1-4 damage most of the time while its not uncommon for my nomal attaack to do 11-15 so I feel like I am getting jewed here . I like it still as I like all his games but you gotta make a more accurate battle engin where the percentages and descriptions of the attack ACTUALLY do what they say . Just a bit frustrating sometime but I will continue to play it maybe it will better itself 4/5
For people having a hard time I would suggest looking straight at the center of the screen and be aware of all the moving objects through the use of your peripheral vision and kind of look at everything at once . This way your looking at everything as one big flowing pattern instead of trying to focus on two seperate ragdolls dodging two seperate sets of lasers. Also your reflexes are quickest at the edges of your vision . Then it is just a matter of controlling your appendages independent of one another . That would b harder to explain personally the way i got good at multitasking was through percussion instruments . I started a steady beat with one hand until it became almost automatic . After that I tried to forget it and focus on a different beat with my alternate hand and I worked up from there always using a steady beat on one hand as a base then adding the other until i got the hang of it . If anyone gives a shit . Hope this helps.
Very fun... for about five minutes... until you realize that the other zombies stay alive indefinitely and the controls lock up all the time, usually at the most inconvenient time possible too . Could be a good game if you fixed some things and maybe added some shit
omfg i hate lag especially in dungeons your avaar will just keep going and will pack on the stress nothing more frustrating then walking back and forth continuously in front of a path caue it wo wont stop moving
hmm.. still not sure about how the score system works... got holy paladin tier3 at around 70 k and ive gotten brilliant tutor of combat twice one with around 75 k and the other with alittle more than a 110k...great game just needs little tweaking maybe more time or let other jobs become available sooner , i was also dissappointed to see that the first available job with compatible stat gains to magic also lowers your magic attack... just minor things but the basis for a very olid game and very entertaining
All the people complaining about missing... raise your dex stat either by studying or begging... it explains right in the game what each stat does so maybe you shoud ... duhhhh ... I dont know... LOOK with your eyes before you rag on a great game and say its flawed... ur just lazy
LOVED IT!!!! 5/5 as i do all the protector series you make very entertaining games man and its obvious you put alot of time and attention to detail cause they always seem to work fluently , efficiently , and all the math seems to add up just right great game hope to see more , and some badges :) ... Btw did anyone else sorta feel like a surrogate parent by the end of the game? Just curious anyways congrats you got a talent for making engaging/addicting games . Best of luck to you.
sweet finally killed all the wolves in the house where u learn to become invisible its tough but not impossible when u tackle them make sure u land on the stairs below ur current level then go back and kill the one left on the previous one for the first 2 stories then the bottom stand barely to the left of the paper hanging on the wall ( but on the floor below) and u should labd where the other 2 wolves cnt hit then just repeat till they are all dead its quite satisfying
Only thing i dont like i the fact friendly ai is retarded u shoud let the player switch which target the unit will it hit (first , last , weakest , strongest e.t.c....)cause sometimes its a little ridiculous like when my poison specialists will target the first eney coin thru wen they have almost no hp and they r already poisoned and their are eneies with full hp goin right by not getting infected till its too late , that kinda stuff pisses e off but otherwis great game
I think the game taunts you with madagascar boats keep heading right toward then its like " Psych!!" and turns at the last minute... stupid madagascarigans