I don't doubt that the dice rolls are random, but I think the Zilch-free games/wins awards are pretty unfair - TOTALLY based on luck. There's a pretty high chance you get Zilch without even hitting 300 points, and those are irritating.
maxdoodle9: It's not really sensible for a game like this to have either, there's only one checkpoint and that's the end of the game, which warrants a Hard badge as it is. i'm still working on it :(
Woohoo! i'm actually in the Kills Tally All-Time list! it's one of the few highscore boards that doesn't really require skill, heh :D but I kinda like this game.
It really needs badges. Not enough good rhythm games here with a whole range of songs, and behind SCGMD this is probably the best on the site (save the difficulty of course, but the badges can always make it slightly more challenging)
little variety in between levels, a lot missing from the original mario (secret pipes etc, unless they were in the later levels which I didn't reach. in any case I don't like how the whole game ends when you accidentally drop off, in the original mario at least you get to restart the level a limited number of times.)
9th. you don't get points for uploading games unless you get above a certain rating, don't you? thus yes, concentrate on making a good game. I don't think this is a game many people would want to play, so you might want to think about that.
fixing all the bugs does not equal to preventing your game from being horrible. collision detection is the main grouse I have about this game, though in the first level I needed to push the last box-thing into the jar three times to advance to level 2, after which I got bored.