There is a very good shell of a game right here. I feel as though The Dungeon doesn't reward successful dodging and allows the player to just tank most of the enemies all the time. Health regen could be tweaked in some way. With more movespeed and reduced Health regen (or removed and tied to a powerup maybe) it would make players feel more compelled to actually dodge instead of running at enemies and killing them before hp runs out.
@Lilariel I have been playing around trying to find a way to get stuck in all the levels, I have found many ways to make it impossible to advance but there has all ways been spikes to suicide on within reach.
The Nameless City, long and beautiful. I never apriciated potry before but now I see it as art.It is a wonderful game. This goes without saying but 5/5 and faved. good job.