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Castaway

Play Castaway

Dec. 09, 2010

Rating: 1

Great concept, but major flaws mar the execution. 1 - extremely limited inventory slots. 2 - lack of control over level up stats. 3 - lack of character look customization.

Belial Chapter 2

Play Belial Chapter 2

Nov. 17, 2010

Rating: 3197

Vials are 4-3-1-2, safe code is 629, color bar is 9/2/3. Pull elevator lever for first key; get 2nd key at carnival; get box and rings to summon the kraken. Kraken cuts up wood; digger gets boomerang for hockey stick; hockey stick gets ice demon; ice demon freezes speed demon. The fork scene is about 2 seconds long and shows a preview for the next installment. Keep this comment alive if it helps.

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Nov. 17, 2010

Rating: -1

Some of the heroes are surprisingly well thought out and balanced; others are just . . . "Cube of Purpleness. Attacks: Purpleness / None / None." Mobile heroes (birdmen, aliens, etc.) and those with missile attacks have a definite edge.

Apokalyx

Play Apokalyx

Nov. 09, 2010

Rating: 0

A maxed out speed and entropy special ability path makes short work of bosses, while allowing reasonably good fighting in early game. Just watch for enemies with high fortitude and switch to melee attacks.

Electric Box 2

Play Electric Box 2

Oct. 26, 2010

Rating: -2

Rube Goldberg would be proud.

Spacecraft

Play Spacecraft

Oct. 23, 2010

Rating: 1

How can you hate a game where Chucknorrification is the name of an upgrade?

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Oct. 19, 2010

Rating: 10

Rare equipment drops: the Zombie Locksmith - Keyblade; Trilobites - Earth Staff; Abominations - Onyx Ring and Shadowblade, Zombie Warrior - Greataxe; Fallen Soldier - Kite Shield; Zombies - Polearm and Mace. It may be worth it to you to grind for the drops before advancing the plot: though some items aren't usable by you in this chapter, others are quite powerful (giving each character Onyx Rings makes the Zombie Dragon fight easy.)

Epic War 4

Play Epic War 4

Oct. 16, 2010

Rating: 5

You can actually defeat challenge 1 without using meteor strike or the sky dragon. Just position your dwarven hero right outside aggro range of the black goblin, rally your troops next to him, then go fix yourself a snack. He will gradually wear down the enemy castle from there, and you will get gp from all the goblins that are killed in the meantime. I got over 2 million just doing it once this way.

Epic War 3

Play Epic War 3

Oct. 15, 2010

Rating: 6

Easier Trial 5: the builds above require you to play 3+ times to unlock all the stun units just to do Trial 5. My way is: stun the assassin imp, isolate him, and then tie him up with fast-spawning cheap units while you raze the castle. He hits for 9999, so you want quantity. From experimenting, the goblin bomberman is best for this: cheap (leaves mana for stun spells), reliable stun (dying first is not a problem), respawns fast. You can pick up imp+1 stunner on first play through (which you need anyway to unlock Trials) and then 2nd stunner type on 2nd play through, and that's all the stun you need. I won w/bomberman, mermaid, succubus, black knight, and archers for damage. Final tip: DO NOT ENGAGE him until your Invincibility (a must have) is off cooldown. You need invincible troops to initially contain him. Rate up so everyone can save time.

Swords n Words

Play Swords n Words

Oct. 12, 2010

Rating: 1

While this is very good in terms of graphics for a typing game, it suffers from repetitive animation (which should be skippable, but isn't) and the use of nonsensical words. It would be far better to use real dictionary terms. Customization of the hero is lacking and would make it feel a lot more like a real RPG.

Notebook Wars

Play Notebook Wars

Oct. 10, 2010

Rating: 2

Don't hesitate to buy SLOTS early on, as they are carried over from ship to ship and you can use the same weapon in multiple slots (making upgrades 3x as effective!) Suggested upgrade path: plasma shots -> extra slots -> better ship -> frag grenades -> helicopter

Spear and Katana

Play Spear and Katana

Oct. 10, 2010

Rating: 152

For those who want to see what slightly higher levels are like, try PWs: spread good, disorder. Anyhow, a lot of this game comes down to timing. It would be nice to have some sort of upgrade system and weapon selection so the battles aren't so redundant - there are only so many sword vs sword or sword vs spear fights you can do before it doesn't feel like you're playing a game anymore.

Pandemic: American Swine

Play Pandemic: American Swine

Oct. 08, 2010

Rating: 2

The Pandemic games really make me feel a strange urge to go out and make sure my immunizations are current. :P

Cubic Disturbance

Play Cubic Disturbance

Sep. 30, 2010

Rating: 3

Yet another wonderful game (within its genre) that Kongregate has neglected to make badges for.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Sep. 26, 2010

Rating: 4

This is fantastic gameplay. Kongregate really needs to award badges for this.

Feudalism

Play Feudalism

Sep. 23, 2010

Rating: 1

There's a lot of synergy in terms of item builds, even though you only have four slots and a horse to play with. For example, a single unholy item is apt to get you killed, but get four unholy items and you'll be a near-invulnerable monster who kills enemies in one hit. (Of course, to get those items, you'll have to farm some high level fights.) If not for the graphics and the ridiculous spelling errors, this could be a professionally made game.

Pixel Purge

Play Pixel Purge

Sep. 23, 2010

Rating: 5

Build advice: While in most games you want to upgrade anything that boosts your rate of EXP gain first, here you should do it last. Upgrading pixel drops will increase enemy toughness without increasing your firepower. You actually want to upgrade your firepower first and leave pixel increases for higher levels, when it's impossible to dodge and/or kill everything. There, you need to level up frequently just to heal. With that in mind, first max out your bullets per spread and rate of fire. You want to do this pretty evenly, as they multiply off each other to determine the amount of damage you do. You can put a point or two into critical and piercing shot, so that you have the occasional boost from them, but they are inefficient upgrades. Don't move around, because you can't see ahead of you, and getting hit resets your chain, thus trashing your score/EXP ratio. Please upvote if this helps.

Haiku Hero

Play Haiku Hero

Sep. 23, 2010

Rating: 1

No badges, no points / No judging of artistry / Why is this game here?

Pandemic 2

Play Pandemic 2

Sep. 22, 2010

Rating: 2

Blessed are those of Madagascar, for they will apparently inherit the earth.

Dolphin Olympics 2

Play Dolphin Olympics 2

Sep. 21, 2010

Rating: 0

While it appears as though "Nice Entry" is only worth 50 points, that is deceptive: nice entries let you add to your overall speed, which will ultimately give you more airtime and thus more tricks. Beginners would be well advised to concentrate on building speed.

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