Game needs to stop skipping the first zoom after reloading. Also stop the admiration of shots, I don't need to see a guy teeter and fall down while losing precious time.
Fairly well made game, the only complaints is the slow motion mode which takes time away from the multiplier and the ducking after the first shot which almost always is a miss even when your aim is dead on the back of the neck -this is a design flaw.
This game needs vast improvements. The screen is far too wide and the controls lag big time. It reward aggressive play, but does not allow for recovery. There is too much going against you without incentives. good idea but poorly executed.
Subtracts way more points than gives for contact with enemies. Touching the sky should be one penalty per touch, not multiple penalties simply because some idiotic springboard puts me that high without my being able to control it. This games suffers from many of the flaws of games 1 and 2.
Excellent, well-balanced game. Rawful Stawmp, try jumping over the land-based monsters. It makes the game more challenging and you receive much more points than shooting them.
what an idiotic game. Poor check points, setting up players to lose, no way of recovering once you make a single mistake! What possessed you to create such a game? A bad childhood?
Crash once and you finish last. There is no way to catch up since you have to do a lot of crap rather than just race. This game is made to set you up for failure. What is the use of upgrades when everyone else is still faster and are perfect drivers.
Great concept, poor execution. The boxes are all random so you may have to shoot 100 zombies before a healing box appears, and when it does, you get three consecutive ones and no more for the game. As others mentioned, the friendly fire thing has got to go. You get a couple vikings hiding behind a few scythe wielders -coming from both sides and you are dead. There is so much randomness and no consistency. And the healing pellets, who does it heal, the zombie? This game needs to be fixed.