This game is probably sponsored by Colgate toothpaste "Brush with us or you'll have to buy normal,gold and diamond teeth from every blacksmith and armourer."
Just, I wish I could recreate the main menu battle [please add an editor, so as we can add in lines of legionaries vs cavalry, etc.
Upvote if you agree :)
Great game. Lots of great comments on the 'highest rating' list, all of which should be followed. Piece of advice for the hard badge, $25,000 budget [and indirectly for the game] - the best speed for the HIGH-glider is at about -5 resistance. You can find resistance by eye [as degrees of pitch above/below the flat horizon, with 0 resistance when level], but it is much easier to just buy the second-tier info meter from the Bonus Shop. By the way, if you need lots of Bonus Points but have no achievements with which to get them, just keep playing the Arcade mode, which gives you a modest amount of BP based on your flight. [The most I got was 66 BP for one flight; expect ~30 on average, especially if you're not going for distance.] Good luck.
Some advice for the hard badge, as an addition to the comments of both 'HoorayItsMike' and 'marnes', without which I could not have gotten it:
Your TWO worst enemies, by far, are spikes and counterintuitively, Big Birds. With the chest bomb, you can survive spikes, sure, maybe. But the birds can wreck any run; no matter your speed [unlike collision rules for pickups], they can hit you, and shoot you straight up or straight down, a help mid-game but total evil in the endgame. My advice? Get tons and tons of nukes - up to ~100, but it can be done with 40 - and keep droppin' em. Unfortunately, they obscure the screen and give only a small boost, so be wary. [NEVER go below ~50% speed - the spikes will get you.]
One more thing - if you lose your chestbomb before, say, 2M feet [certainly 1.5M], admit the run lost and save your nukes. You'll likely hit spikes once more and waste your money if you keep dropping 'em. Good luck - you'll need lots of it, since ammo pickups are very rare.
If I had to make a top 5 worst enemies in the game [not including buffs], it would go like this: 5) Savage Necrosis NM; 4) Savage Zombie Mech; 3) NM Runners [especially with extra fast and dark minion]; 2) NM Savage Necro; 1)LAG
If I had to make a top 5 worst enemies in the game [not including buffs], it would go like this
Savage Necrosis
NM Savage Zombie Mech
NM Runners [especially with extra fast and dark minion]
NM Savage Necro
LAG
Suggestion for a 5-point badge:
"Greetings from Camp Granada"
Description: Kill your first camper.
If you want it, rate up so that the developer can see it.
Only one thing pops into my head while playing [as said best by Team America: World Police]: "Ammmmmmmmerrrrrrriccca, Ammmmmmeerrrrrica...America **** Yea!"
Having trouble getting out of a stall? Pause the game ('P') immediately, click a lot of buttons, enough that if they were pressed in game you would definitely escape the stall [NOT P!!!], and then unpause the game ('P' again). You'll be flying again with no altitude lost.
To the hard badge, follow titanshadow's advice: "Fly straight up until you have only two fuel bars left. (Intermittent bursts are better than holding the space bar.) After that, keep your nose pointed slightly up as much as possible, only using thrust if absolutely necessary. You should stay up long enough..."
Oh, btw: Jetstreams don't exist above ~110 m, so that should be your base altitude.
Good luck, fly high, don't throw backwards, and rate up.
Why is there a gigantic bird statue in the background? Do these people worship that bird like the people of Columbia worship Songbird [from Bioshock:Infinite]?
WARNING: Zombies WILL increase their spawn rates on squares on which you are doing nothing over time. The rate changes depending on difficulty. If you want to keep zombies from spawning, send a mission there - ANY MISSION - as often as you can. [Yeah, I know that's impossible to do everywhere. But it might at least help in the endgame.]
To any fellow eggheads out there, here's my data sheet for ONE enclosed square, not on the border of the map:
The experiment lasted from Days 136-163, on normal difficulty. X[Y] = X Zoms on Day Y; X* indicates that one or two Zoms were killed in random events on those days only, so that X value of Zoms is not quite accurate.
0[136] 54 108 162 214*[140] 214 61 61 0 55 110 165 220 219* 66[150] 66 18** 18 0[154] 57 114 171 228 284* 341[160] 397* 455 513[163]
Notice that the number stays stable over time when it is dropping; this is during a 'Kill Zombies' mission.
Overrun indicates 50+ Zs.
Infested indicates 20+ Zs.
Cloud is like a kidnapping once the speed reaches 5x or more, and the Ditch feels like a quick-time escpae form the kidnapper.
I didn't know kidnappers got you riding a cloud, then took off in a rocket ship w/you.