Great game, wide range of actions and features, rewards active play well. Best feature: there's not a huge advantage to $$ buying players. Even while free playing, you can stay competitive. Waiting for new additions impatiently!
The game is awesome (thanks!) BUT having to frequently reset to maximize idols is so boring and repetitive. Would be really nice if idols gained was dependent on something else than total levels (who's gain rate decreases as we advance in the game). Something linear or exponential, as gold gained or total DPS reached, for example, would be so much more interesting as you would persevere longer in order to maximize your idol gains. It feels more constructive and oriented towards a larger goal than doing repetitive chain resets...
It's a great game BUT : The 2x crystal craft is just too powerfull. After a couple of craftings, your hero's and ship's weapons and armor becomes way ahead of the story. This ruins the game a bit... (ps: add me)
You should change your text for tournament prizes for 7 wins or more. You don't actually get to keep the card you played with, you only get a non-upgraded version of it.
Thanks for the feedback. :)