1st update to Ai is now live, features offense and defense overhaul, dev bug fix (hopefully), shipment and attack changes. deeper thinking detection.
Next up is witch, and focus target for Ai, and redo of cpu development.
Sorry this update took so long, if you would like to see faster updates and support my work, all Kred donations are appreciated and helpful!
I will be tracking the cpu game stats to evaluate the changes, if you would like to add any suggestions, comments, bug reports, or want to complain about anything (it all helps), please post up here or direct message me!
thank you.
The AI is a bit broke at the moment, sorry about that, I will be working on this the next few days to address the main issues, like stockpiles, shipment and placement.
small update - fixed banish unlock glitch, and assassin is available for purchase at start as was suppose to be. Looking for the last bugs to iron out, if you see anything or just want to suggest something please let me know! You can help shape the game.
*5/23/2019 update*
3.25 will be released in a few days, focus has been on AI
*Removed all moves that resulted in dupe special units
*Extensive AI testing for uninterrupted game play
This game has been updated to Warlords of Conquest. All nugs fixed and working on Multiplayer right now - https://www.kongregate.com/games/mp630/warlords-of-conquest
Been on a small break from development, will be getting back into it shortly and finishing up multi player. If you have any bug reports or suggestions please send me a message here or you can email games@mind-wars.com and give me a report. (all reports will get free tokens) Thank you.
feedback is appreciated, let me know what you think about the game! This is work in progress, your input is appreciated, even if it points out negative. It all just helps the game get better. This will be bug free soon, and multi player. Another campaign is also possible.
3.12 - quick update, fixes the reset issue for good. Cpu king placement tweaks, display fixes, and new 'propaganda' development special, when you have a king on the board, you can pay 1 gold for propaganda and boot morale for all of your territories +50.
3.09 fixes some computer player problems, magic overhaul, some calculation corrections, attack tweaks on stockpiles and witches. Should see a good game out of him. Let me know what you think, too hard? any weaknesses I should address?
this has been fixed, combat rolls have been adjusted