Settings for highest scores ->
base attack score (more points for risking units, by adding them to battle. Bonus for kill capture of units, cities, resources, etc)
-- if victory bonus --
+(100-total turns) bonus
+total territory % of map owned bonus
random on
specials on
witch on
+bonus for resources remaining in your stock at end
random territory pick off
hard mode
Do me a favor, share this game link with your fiends, like it on Face Book, post about it in a forum. Thanks and I am not done with the game, I appreciate any and all feedback from the hard core players. good or bad, it all helps!
who ever sent me the bug report about the levels of chance, feel free to submit any ideas you have, or how you think it should be fixed. The high chance game is suppose to be like risk, so you dont always win when you have more forces.
KOC 6 introduces a temple that can be built on a city - that will protect a king from Armageddon. Tweaked the AI some, and fixed some old bugs. Added more player save maps. No more stats for easy games. Normal AI is meaner with magic. Please leave me feedback this is work in progress.
http://www.kongregate.com/games/mp630/kings-of-conquest-6 has been published - try it out, lots of cool changes. The dragon can now transport the king or a weapon, new temple that protects the king from Armageddon, etc...
Multiplayer is fixed. Scoring is fixed. Please let me know if you encounter any bugs. Existing accounts have been given 5k tokens to buy new units. (login & select Arms Dealer)
feedback helps too!