Bollocks, I was going to turn in the 5 baby dragon quests and when I tried to talk to the dragon, I attacked instead of talk. Wtf do I do now? It just keeps trying to attack me.
You probably hit attack instead of summon alchemist. If you wait a few minutes far away, the dragon will go back to sleep and you can talk to it again.
Thanks for taking my idea and implementing it. Much more that I expected.
http://rednuht.org/genetic_cars_2/ I think has a few features that this could use. Such as hiding simulation to speed it up. Timeout of generations that are not moving.
Attaching tendons to bones can be very tedious because the tendon wants to snap to the grid, but bones are likely at an angle to the grid. Having bones have their own snap grid would be an improvement.
Static nodes could be interesting I suppose. More node types in general could be interesting too... Thanks for the suggestion.
EDIT: I released an update with node types. Thanks for the suggestion :).
Tendons are basically muscles that, instead of connecting two nodes, connect two bones. In cases where you have a node with two bones on each side of it, you can attach those bones with a tendon and the node will act as a hinge -- enabling the two bones attached to that node to rotate around it's center when the tendon extends and contracts.
Can you add sorta a component that fits over other parts and replaces it whenever it is either destroyed or runs out. Sorta like setting a tile to restock?
You probably hit attack instead of summon alchemist. If you wait a few minutes far away, the dragon will go back to sleep and you can talk to it again.