Either Healing AI needs some fine tuning or you should just give "priority" options to members, my "cleric" (tank) is dying attacking (x1) while he could self heal (x3) and prolly push 5 more floors.
A very nicely done game.
i would recomend;
- mapping keyboard/gamepad imputs to the battle action menu.
- charcaters having the name of their class next to their names.
- making runes character bound (not item bound).
Good luck on the release!
It would be really nice to have at least an offline regen, also since this is an idle, it would also be nice if it kept going when the window is not "focused".
Dear dev, progression is way too slow, please consider upping the gold gain, some options to customize the party layout would b nice too, furthermore, items!!! i tought this was suposed to be an idle rpg, looking forward to next patch. Gj and H5. BB
Nice game, but could you add a feature where we can see on the upgrade button how many watt/s we will gain by each upgrade(we can still see how much that building produces in the building tooltip)?
i dont get why u used unity for flash graphics, and u went on steam greenlight with a game u can code in a week with formulas, srsly mate, thats not what greeenlight is for.
You could probably try to make a game like this in a week. The game is pretty complex, it took me more than a year to make it with working at average 10 hours a week on it.
Graphics are not the main point of this game! Coding for this game took much longer than making graphics.
I'm also not an inexperienced coder, so I don't think many people would make this game much faster than me.
The healing AI has been improved quite a bit more than yesterdays update. I hope this feels better!