For the next one, remember that people won't always try to 'win'.
By taking shortcuts on your endgame script you have dragged down an otherwise really nice game. Why am i trying to get out of a hut i went to sleep outside of?
I personally had no trouble with the potion riddle or thinking to look in dark spaces and at odd floorboards, then again maybe i'm just in the habit of scrutinizing everything. I guess some people don't realize the journal has more than one page...
Also the message in this game is great
Work in a capitalist structure and do what you are told all the time, no matter what the motivations of those ordering you around, and you will be rewarded with... their praise.
Oh dear.
Less realistic, less engaging and less complex version of http://www.kongregate.com/games/XGenStudios/motherload?acomplete=motherload
Guess it's a decent child's version of that game, as motherload can be pretty harrowing at times.
Guys, one thing.
Get someone who can speak English fluently to check your wording. It can't be too hard to get someone to spell/grammar check for you. Hell, I'd do it for free.
Could you not put in a bit of code so that when i use strips from ripping up reapers i don't get a reaper? I literally just traded in 5 reapers for 1 reaper...
commonsense response to greg
Of course it's going to do well
You front paged it, gave it 3 badges before anyone even played it (while badges are still lacking on games as good as darkcut3) and then added a tyrant card achievement aswell.
It's going to get hundreds of thousands of plays but most of them won't be from people wanting to but to achieve the site wide rewards...
For the sequel, could there be a story mode where you get to keep whatever you scavenge and loose whatever you lose, so how you fight each battle effects future battles?
The easy badge is easy because it is easy. Stop whining because you aren't good at the task set if front of you. Seeing you get to 2.2/2.4 without even playing, 3 is no hard push past that...
Could you, please send me some examples?