Not the kinda game that you can play for hours upon hours, but for a short spurt it's hands down the most fun I've had with a racing game. Not too often have I burst out laughing to such a simple concept. If it was a full scale racing game with more options for the road player, with other players as the racers, this would be awesome.
Filter points: best used to keep people away. Early on filter out the low class natives & rednecks (and middle class woman - pensioner) and build all Timawas for the middle class men (who all like microwaves, computers, ironing boards, and a fridge). Later attract all the upperclass women (by negative filtering everyone else) and build the rooms, ammenities, and furnishings that they all agree to like. A narrow business model is best - so attract customers with uniform expectations.
Hipster: Recieve 12 0 star ratings. Avoid the free parking & potporri upgrades (can't do it with those) play all the way till you have 4 stars. Attract upperclass customers. Unassign all cleaners & servers. Shut down all ammenities. Replace rooms with the cheap alapin room (unfurnished). Build your self back up from this pit!
@ SnazzWMD - The highest possible day would be around 24,000. I've made it up to day 1,000 a few different times; just check youtube. By day 200 you certainly should be able to have your team do the job without hero mode (set your guy to AI). On my current run I took away my character's weapon around day 40ish I think, and didn't have him fight till day 1,230ish for a few days. He's empty-handed again. So ya, 3 AI's can do it.
@ Roflkneif - Disagree. On the contrary Rogue is the best overall choice. The income is tough to beat. 2-3 Rogues on 1 team are an excellent choice. Having at least 1 is nearly a neccessity, I think.
Leech gives you back HP by attacking enemies. Hurts / kills them, helps / saves you. It doesn't effect every shot or hit with that gun, maybe like 1 out of every 10 shots, but is increadibly valuable none the less. Best used with Auto Shotgun.
@ Babalazoo - You're talking about the Rogue's money bonus, and the ranger's Adrenaline bonus, Militia's grenade bonus, Guardian's damage to attacker bonus, etc? Yes, those apply to the AI. I have no idea what's up with the museum upgrade though I know that the more medals you earn, the greater the income. With all 38 medals each museum upgrade is 60 or 65 gold per day (don't remember) (it says each level adds 30% so 100% = 200 gold per day for that first level) Short answer - if you're going for the 100 day Hardcore challenge - buy 1 museum. If you're trying to go up to day 200ish (casual), buy maybe 10. If you're trying for the high score, you'll need to upgrade it hundreds of times over.
@ Babalazoo - it seems to be that you need to go into the last wave of the day with full health (not counting if you have repairmen fill it at the start of the wave), and not get hit during the final wave. Also you need to start the day with full HP.
@ Strongbaby be hunter get the bowgun & add the autofire mod, get allies, enjoy. What character were you using? What gun? What did you purchase in the shop? Are you aware that if you save it, then refresh the weapons in the shop (for 2 AP) and don't like what you see, than you can go back to main menu and try again?
The best team possible (I promise you) is Rogue with Bowgun [upgraded as often as possible] (Autofire-Fire Rate-Damage-Anti Armor-Fire Rate, Damage) Hunter with Shotgun (Leech, Anti Armor, Damage, Damage, Anti Armor, Impact) Guardian with Shotgun (Leech, Anti Armor, Damage, Damage, Anti Armor, Impact) Noble with Shotgun (Leech, Damage, Anti Armor, Damage, Anti Armor, Impact). You have access to all 16 party skills and won't even really need the Hunter, Guardian, or Noble on offense after a while. http://www.youtube.com/watch?v=KAzctMLPhoc
The skills in terms of usefulness I'd put as Party skill 1st, then Self skills with limit 5, then self skills limit 10, then the self skills limit 1000. [Party Skills - 16] Threat, Leadership, Engineer, Defender, Cook, Accountant, Active, Negotiator, Robber, Quickeyed, Insurance, Scavenger, Supplier, Taunt, Breeder, Love. [Self limit 5 - 2] Dr. Holliday, Burst. [Self limit 10 - 15] Luck, Sense, Killer, Powershot, Anti Armor, Aimed Shot (Duelist only), Crippleshot, Disarm, Bow Master, Da Bomb, Fury, Last Hope, Anti Air, One Shot, 1 Hit Kill, Aimed Shot (Everyone else avoid at all costs). The Luck is #1 does not apply to Noble+Gravity Gun or if you have earned it through medals & are Ranger or Militia.
@ acolyte989 - The laser pistol is the best small gun, and the weapon of choice for the duelist. However the shotgun is a better option for the guardian. another reason I like the shotgun with the guardian is that the auto-shotgun is the best weapon to mod leech with. Laser Pistol + leech is worthless. Gravity Gun + leech is good at sucking up HP, but way too slow. Bowgun + Leech is good, but I'd rather solve it's firing speed defeciencies & make it a damage powerhouse. The Guardian's natural ability to hurt attacking enemies is great, as is the Defender ability that neutralizes some of their damage. But a perfectly built Guardian would have (in order of importance) Threat, Dr.Holliday, Leadership, Accountant, Defender, Disarm, Supplier, Insurance, Last Hope, [Accuracy & Reloading], love, cool. She is able to learn all available skills. Accountant saves money on wages, but the money earned by a rogue (or 2 or 3) will get you stronger party & wall & weapon upgrades.
@ acolyte989 - Auto shotgun level 10 can last till about day 350 before needing major upgrades (provided you mod it with leech, damage, & anti armor) The 15 bullets per shot & 10+ shots per second make it about the best weapon for tanks & ballistas. All characters get reloading equally often if that's the skill you select to emphasize. New skills are learned based on what happens in the game. You hit alot of armor or air enemies, you'll learn those skills (if available). You hit alot of criticals - you're more likely to gain luck, killer, power shot & aimed shot (if available). Early on, Da Bomb is a greater boost than the Noble's natural ability, but after a point the Noble becomes stronger & then way stronger, & then so strong it's unfair. Up until that point he's learning valuable skills like Accountant, Cook, Insurance, Anti Armor, & luck. Party skills don't stack - if one of you has it, that's all you need for accountant.
@ acolyte989 good team. You have access to 13 of the 16 party skills. No Breeder or Scavenger aren't a big loss but a lack of Engineer is. The guardian should have a shotgun, not a small gun. You're losing out on big potential there with her Disarm & Dr.Holliday skills. The Militia is a curious choice - if you're determined to have a Gravity Gun (not my preference as it steals kills away from everyone else when Rogues & anyone with Luck could be earning gold off the same kill) Noble is the better choice there. Though I'd say the Bowgun is the best choice for the Noble so I like your decision there. Without changing too much - you should try Noble (self) Bowgun, Guardian shotgun, Rogue bowgun (heavily upgraded), Noble gravity gun (don't upgrade - just pick up better one's as they become available).
@ Awesomenessinc - Partial Truth. 1 At ridiculously high levels you can get the final remaining skills so a hard limit doesn't actually exist. 2 That doesn't apply to the duelist - he has room for everything he learns. 3 no party skill is available to everyone so you're not guaranteed an ally will have it (The great Engineer skill is Hunter & Duelist only). 4 you'd want to spread out the party skills so that your allies can have room to learn self-skills as well. 5 you want to spread out the party skills so they can level up as fast as possible. 6 you should be able to find a few unhelpful self-skills to sacrifice for the party skill. 7 half the party skills are huge helps, and should be upgraded immediately.
your account name suits you :P