One small flaw, it only seems to recognize a victory when the tower is moved to the right position, whereas the original rules allow for the tower to be moved to either of the other two positions
Fantastic, an awesome take on rhythm games that really hasn't been seen much since the PS1 days, and some of the music is pretty spectacular. I love how in the third level the percussion just kind of sounds like a dissonant noise, and it doesn't start to make sense until the rest of the music comes in.
a.k.a. Prince of Persia: Missing the Point of Canabalt. Seriously, you can't give a player that many things to worry about in a game in which you move forward automatically, the final level is basically a massive clusterf***.
awesome game, the final boss was brilliant, some fantastic level design, at times the platforming seemed unnecessarily difficult, but in most of those cases, I just didn't have the full solution figured out, getting over the green button in 22 for example.
the most basic, bare bones version of a practically ancient minigame lacking even code to detect a win/lose state. I'm still not sure why some people insist on uploading incomplete games.
about half of them seem totally impossible, my can hands are literally incapable of reaching back and forth from the keyboard to the arrow keys that fast.
wreaking havoc in the mushroom kingdom as Bill from Contra is kind of the greatest thing ever, if this game were to come out in the '80s, people would literally be dying from awesome overdose
the range of the vacuum seems finicky, it seems like it would work better the the lines to show suction in the air were an exact indicator of range pulling in anything within the affected area, what's more, it seems like it would be less frustrating if the vacuum interrupted the ghosts attack animations. Other than that, cool idea, neat graphics. 4/5