the problem is that solving the puzzles by trial and error is easier than taking the time to think it out, which is a serious design flaw in puzzle and logic games.
it's fun and addicting, but the music makes me feel like I'm in the opening for an '80s movie (or a softcore pornographic film), and I'll be interrupted at any time to be taken away by the government agency who designed this game to train people to untangle the webs of evil space spiders (or naked thrusting that vaguely resembles intercourse)
after about 10 minutes straight
distance: 143,637,320
height: 162,414,607
by the end I was swatting ninjas just to stop them from impeding his path the ground.... soooo tireeeed....
nice story and visuals, though I'm not entirely sure why this had to be a game, other than using interactivity to force involvement, which seems like kind of a cheap trick, but effective artistry is, in the end, just a series of cheap tricks
all of these interpretations I'm reading in the comments are based solely on what happens if you do exactly what the game tells you to, but has anyone else tried for a "bad ending"? if you choose to let the family die or just screw up, these interpretations mean nothing.
2---2---2-4-2---2-6-3---3---3--73--80---9---9-6-1---9--79--------------------------------c---2---2---8---c--b1---5-5-c---b-b-4---4---4---4---b----------------------------------9-6-7-6-2-222-2-8-0---0---0---1---------9-2222a-9------------------------------
better one
I think I'd like the game a lot more if it weren't for the smaller enemies, there seems to be enough challenge and stimuli in platforming, exploring, and navigation, the additional challenge of enemies without any means of combatting them is just annoying.