Well... a lot of things to say...
Without any creatures even touching my "canon", it said it was broken... so i lost one without any reason...
Then with more then 15 hours researching for weapons, didn't got one...
At last, it seem that "small" ennemies coming on the lower part of the screen are impossible to touch when against the barricade.
could you please think of an key redefinition please?
QWE
ASD
ZXC is perfect for QWERTY keyboards...
So if we could redef keys it would also fit to AZERTY ones, and others... Or make an alternative configuration with
789
456
123
that would fit any numlocked keyboards ;-)
But it is still an excellent game.
Like it has been said over and over again... please think controls for non-US residents, as they also come here...
"WASD" controls are a pain when you don't play with a qwerty Keyboard so please, PLEASE allow players to use arrows, or to choose their controls..
As it has been said, it's an already done animation given with the tutorial of Flash MX (2004, if i remember well). It has NOT been done by the author !
Oh yes, about the controls, the thing that is quite strange is that you have nearly no friction. you don't stop immediately when you land, but that's nearly that, so when you try to "counter" the speed you've got aquired during your jump, you see yourself running to the other side. Quite disturbing. :p
Ok...
Really nice game, but a bit short and easy...
Maybe you should make another type of crate, that doesn't "disappear" during the telekinesis process (so, you can't get through it, and maybe it could kill you if it crushes you)... and some stuff like that... :)
Well... as it has been said, controls are horrible !
Pushing left and right makes the ship turn AND strafe... which is totally unconfortable... and up and down doesn't make the ship accelerate or decelerate but make the ship go up or down...
PLEASE fix those issues, as it isn't fun at all to play with those controls.
Crash Bandicoot Race is like a lot of games in that vein... Rock n' Roll Racer is way older than PS1 and it wasn't the first of this kind... besides, i like the graphics 'n stuff, but the controls aren't the best you can get... 3/5
some bugs needs to be resolved : game area is bigger than what we see, completely asymetrical bounce of the ball on the paddle (maybe you should calculate from the center of you paddle...) and some tweakings would be good too, like quicker moves
the bug as been posted, but is still there : when you make a track going through every station, then fill voids with useless tracks, it does make a valid solution... it eases the puzzle a lot..
it seems it's a lot luck based... if you "bounced" on you ennemy head (only way to be sure to hit bombs before him) only luck tells where grenade will go... and there is no way to counter those "high" grenades... Maybe making the gamefield bigger (or at least higher) would improve this?
"The_Chosen_One"... you can actually find the next PI number by calculating it... PI comes from a calculation (don't know english mathematical words but mainly : length "around" a circle, divided by its distance "center-line"... ^^