for the letter thing, just print screen low quality & use bucket on any letters.. if nearly all letters are coloured, write down the remaining white ones (5 letters) that works also
Nice little game, but a bit boring after level 25... not anymore "secondary weapons upgrade" to buy and with a bit of technique you can easily get through levels
As it's been said... too slow!
Also, the way some tiles disappear make it a trial and error game... not a "puzzle" game...
please give a little time to get back (making it more action oriented) or make disappearing block in another colour (making it more puzzle oriented)
i got a bug in M4... 4 times right (can't do anything else) then down & right... my character seems to "disappear" in a wall... when trying to go further, i happen to fall from the upper hole, like i was in fact 1 floor up of the view...
love this music !!! (used in a really good movie too... can't remember the name... "We've got a winner, we've got a winner" !!)
nice game... gonna try to finnish it 4/5
an simple exemple for the problems caused by the system currently in use :
Attack 4 VS defense 2.
The attack is TWICE as powerful as the defence.... but has only 60% chance to win. :s
The way the dice are rolled make some problems...
You give equal chance for each number between 0 & the value... thus it might happen that 12 attack VS 4 defense results in -3 HP for attacker... and when it's repeated, it becomes frustrating.
Maybe you should limit the way you make your randoms, in smth like [value-2] to [value+2] AND a possibility to make 0.
In that way, really powerful creatures will still have a chance of critical failure, but still be really more powerful than weak ones.