I really want to love this game. But it's way too resource intensive for what it is. As said in the forums, there's not reason for this game to be 3D. Setting the graphics to lowest quality does nothing for performance. I know some "clever" kid's going to tell me not to play on a toaster, but literally every other game I play doesn't cause everything else to slow down. It's this game that does it. Constantly rendering a static 3D image is just nonsense. No doubt the wholly unnecessary water effects are also part of the problem. As it is, for the sake of everything else I'm doing, I have to walk away from this one for now, unfortunately.
Really enjoying the game so far. Prestige really changes the game in a great way, and I love the freedom to respec on each run. The one tweak I would love to have would be to be able to direct my Automatic Tree Chopping and my bots a bit more. I'd love to be able to set priorities on the types to trees to chop (weakest, closest, strongest, etc.).
"Thanks for the suggestion, but in my opinion it is more fun not to know exactly if you have enough parasites to fight the cell till the end."
How about a countdown, then, if you have a net gain of parasites? In the later cells, it's pretty much pointless to attack at a net deficit. Only thing I check is whether or not my parasites are going up and then I just have to check in constantly until it's over, occasionally upgrading.
What about a countdown to the end of the battle, to give an idea of when we need to come back? I mean, I COULD calculate it myself, but it shouldn't be hard to code and would be a BIG QOL improvement.
Yeah, I know how often the game saves. When I come back from overnight where I started with 1 heavenly token and now have 2, along with hundreds of crafting materials, I often have to refresh because it seems the game has some kind of memory leak and slows WAY down until I refresh. After I refresh, my materials are down under 10 and my heavenly tokens (of which I should have had at least 1, even if I was somehow stupid enough to refresh within 30 seconds of getting the second) were gone. Also, my stat points and gold don't change, so it's not loading an old save. The save doesn't keep heavenly tokens or crafting materials properly.
Not a fan of losing my charms permanently buying boosts, unless it reduces the "lifetime earning" amount by a proportional amount to the amount spent such that I'm able to get those back (this could probably be written more clearly, but I'm hoping you get the gist). Permanent losses could lead to a situation where it is virtually impossible to advance, having spent all of your charms but having an extremely high bar to reach to gain back even 1 charm, since charm gains are based on lifetime earnings.
That said, I'm definitely enjoying this game, particularly the button holding mechanic instead of clicking.
Great comment - and thank you very much for playing! I usually recommend to players to spend 10% or LESS of their charms per upgrade, unless they have calculated out the charm upgrade's benefit and know for sure the cost is worth it. We also have a warning if you are buying charm items that cost more than 10% of your total charms! We want to allow players to make their own cost/benefit decisions about sacrificing charms versus the resultant charm upgrade benefit. So spend very carefully into the charm upgrades, and I hope you will find after a reset or two they are not only extremely valuable, but not too expensive in the long run even with permanent sacrifice.
Yeah, you're a tool to your players and your game is really, really poorly controlled. And no, my computer is not a "lawnmower," as I play many games on it, including Diablo III, with absolutely no issues. Your game is just very poorly made. 1/5
You people must be incapable of reading. From the description, where it's been since the beginning of this game's release:
"I get a lot of ideas from Mabinogi, it’s really a good game. If you like this, you should have a try on Mabinogi.(I think it’s way better than WOW:>)"
Read before making yourself look stupid.
How about a checkbox in the BA inventory to lock equipment? Twice now, because of an unregistered shift hold, I've lost progress on my Gem of Constancy trying to sell excess garbage inventory and equipping instead. Maybe an option to require unequip then equip instead of just switching the equipment?
@Duplete False. I just finished with the stick in 7:53 without much trouble. Now, if you mean without ever upgrading anything, that might be a little closer to "endless" mode...
Maybe someone can help me out here. I chose vampire for the inherent bonus to "life drain" (which I assume meant life leech), but I see no bonus or benefit from this.
Targeting is seriously terrible. Just because something came from an earlier wave doesn't mean I want to target it first. How about making it so we can target the enemies closest to the crystal rather than simply making that decision based on what came out first?
Hello, I will add manual save button, it look like auto save is broke on WebGL (for other platforms it work). Thank You for report