I would love some more variety in map structure.
Simple labyrinth generator, more non-passable objects, malls, army base (some objects loaded from bitmap schematics?)...
So before i reset world i can get only one chest from every boss, after i reset the world i still can get only one chest per boss but it takes more time, or after reset i can farm bosses indefinitly? Or i can farm indefinitly, but with many, many resets?
How often we get chest? Can we farm them? Is a 100% that boss drop a chest and later it has a X% chance to drop it again, or it is 0% and we have to go to next boss?