An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort("Assertion failed: undefined") at jsStackTrace (TK-WebGL-Release.asm.framework.unityweb:2:27465)
stackTrace (TK-WebGL-Release.asm.framework.unityweb:2:27636)
abort (TK-WebGL-Release.asm.framework.unityweb:4:37503)
assert (TK-WebGL-Release.asm.framework.unityweb:2:17465)
doCallback (TK-WebGL-Release.asm.framework.unityweb:2:144192)
done (TK-WebGL-Release.asm.framework.unityweb:2:144385)
done (TK-WebGL-Release.asm.framework.unityweb:2:127448)
a8ec686c9fe2c7a931b15ec495d51ea7 [UnityLoader.a8ec686c9fe2c7a931b15ec495d51ea7/storeRemoteEntry/req.onsuccess] (TK-WebGL-Release.asm.framework.unityweb:2:126474)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
If you have gone through all the short missions available in the pool of missions, then the long ones will show up again until the cooldown is over on the short missions.
If you have gone through all the short missions available in the pool of missions, then the long ones will show up again until the cooldown is over on the short missions.