Thanks a lot for reporting this! This should now have been fixed. It was "just" an UI bug, so it shouldn't have affected your save - you can simply reload and continue playing!
@micwhol you have to upgrade enough to earn rotation for each thing. You'll notice a rotation symbol on the main page next to each piece that is capable of rotating.
I can no longer reboot. "Reboot" returns "unknown command" (and yes, it's unlocked). I also tried "reset" which had no return. I would prefer not to do a hard reset...
Liking the game, haven't gotten to time warp yet. That said, I am definitely at a point where I need to reorganize sooooo feature suggestion: shut-down-everything buttons, both for automatic routes and buildings that eat up any resources.
Not sure if this is a bug or your intention, but each time an item is "used", it closes out the menu. Usually when I want to use items, it's going to be more than one, making the process more tedious than necessary.
Overall, not bad so far, though I do agree with some of the others' concerns.
The item issue should be solved now. Now, when you use an item, pressing the action key again should "use" that same item (assuming you have more of them) again on the selected character. Encounter rates game-wide have also gone down. Beware though - bosses are just as tough as before!
Hello : )
Sadly, i am aware of that and i'm not sure what can be done about it, it seems to depend more on the engine i'm using, i hope i'll find a way to work around that soon enough because i know it's annoying
Bug: I'm at a point where the "search ex-girlfriend" is no longer showing up. When I try to do the upgrade for it that costs 800T, it seems like it eats up my money without upgrading because the upgrade doesn't go away, but I can't tell since the action no longer appears.
Bug: when you turn on hover for stat change, Aequoreos's submerged sand mine says it increases graphite when it doesn't. It's possible that there would be a research upgrade for this I guess, but it's not something I've reached.
Bug: after you get a new room (in my case, the backyard) and access the menu from said room, the loot page appears "reset" (all loot appears as ?????). This returns to normal after going back to the first room.
Suggestion: create upgrades for the classes that can persist across graduations. For example, you can have upgrades that unlock class slots or increase class speed.
I like this one. Previously, I had difficulty coming up with a way to make it faster. I didn't want the levels the persist because it would be harder initially after a reset, and lower class levels does make it easier for the player to get free dog treats. So I left it like that for now. I'm still trying to figure out a way to accelerate classes levels after a reset.
Thanks a lot for reporting this! This should now have been fixed. It was "just" an UI bug, so it shouldn't have affected your save - you can simply reload and continue playing!