Noticed some of the corresponding SA castle inhabiting been fixed. thx for that. Even if seeding and formation bugs and (co--)predependent garbage resulting from those are still there its finally some fun again to play Sky Arena
Well pinball isn't that hot shit these days, but still:
1. needs to look and sound slightly better then a C64 title
2. the variety of characters is kind of confusing since they're not that different form each other
3. actually not that bad :)
Well, thanks for fixing the initial freeze problems and reacting fast to the new Centaur bug. There is still a ton of such, but even if ure stalling content: PLEASE implement finally an individual formation save for every mode. How hard can it be for gods sake?
Hello Muchach0, thanks for the feedback. Can you please clarify on what you mean by "formation save"? Please contact us help@heroestactics.com or use the in-game support button. Thanks for your help!
So much negativity and commentaries bout it being grindy... The grindyness is summed up fast: playing bout 20 more minutes to upgrade the weapons to about half or slightly above it, the repetitiveness is either not really falling into weight because you finish this game fast enough before it starts to really bore you.
The biggest downside even considering it being intentionally made for mobile OS are the mouse controls, which tend to be little flabby and the auto aim radius resulting uncountably in getting the pause screen in your face. Kboard controls should have been at least considered for the browser version. The 2nd dilemma is how short it is: even for a free appstore gadget thats not big enough to be played even on a medium long train/busride. It should have had bout 5 or 6 times as much content with different BG graphics, another bunch of monster "families" and couple of more bosses.
So sad all the real good multiplayer games die fast and all the crap lives on, then mutates and comes out as another mediocre boring cashgrab. One of the best bomberman clones ive seen in decades, Still nothing beats Dynablaster, whole SNES and PC Engine/Turbo Duo games and last but not least Saturn Bomberman, the one and only. RIP good gaming, we 'member.
What a soulful and beautiful work to experience. Incredible that it’s basically a two man show. It wasn’t perfectly executed (TakashiKurorai pointed the biggest flaw out already), but nevertheless none of the flaws diminuish the quality of the artwork and the storytelling. Can’t wait for next chapter!
I really wonder if this game is stolen, since the oldschool ikari warriors alike shooter from Toaplan used to be a System16 based arcade machine. If it's legit - nice flash conversion if it's not I recommend that people go back to M.A.M.E.
Beside the fact that it's a p2w energy based game it's a great attempt to increase public relations and awareness of Bubble comics. It's graphical style emerges well in this project being brought to Kongregate. Though the technical flaws mentioned before are dragging the game experience as well as the joy in discovering the universe of bubble comics through this game down.
Despite the fact, that my savegame got corrupted right after I was supposed to crack the case open... Since I was a fan of Dregg's miserable adventures since day one, Amber's spinoff made me smile even more: the whole introduction in the police station was off the hook. 4/5, as usual because I REALLY wanna see a full blown detective/RPG/JumpN'Run mixture at some point. Keep it up, Vas!
Playing it as single player allows to create a unique training lessons for taking control of both hemispheres of your brain at once. Something that to do actively beside playing a music instrument one doesn't encounter on regular base in everyday life. Seeing from that point it's a 5. For a pure multiplayer fun it's a 4 because without online mode or authentic single campaign it' doesn't add up. Still thumbs up!
So many premature comments, guess people's attention span dropped from 30 seconds to 5 in last 15 years. Dead End Street is one very oldschool, very well balanced flash game. Such games were popular before the crippled age of idling. Thank You for expanding machetes impact to bosses projectiles, that was a crucial fix. The grinding part is easy and not horrifying, the game itself is highly enjoyable and well designed so it can extend a simple "1/2h and neeext" occupation. The only troubled aspect is the heavy lag regarding mainly the decayed mode, where the zombie overflow can't be controlled fast enough.
Thx for understanding, we are still working on some other bugs too.