Nice ragdoll game with wonderful elasticity, some mexican flavor and the best thing is - with a 2 player mode! Throw in some storyline with challenges through South America and then the world, add few stats, power bar+specials, sort of training and/or things to equip - and there you go for game of the month! And even till without all that - addicting! :)
I’m seriously wondering why nobody recognized this fine little "double"memory game with solid, sweet but atmosFEARic audiovisual elements. The game itself got a nice pace – its’ not too tough to beat, but gives you something to sweat about sometime!A shame it didn’t’ get noticed :(
How great that you released the follow-up game - The Ark! That made me remember that I completely forgot about this one - didn't even finish it :( Now to sum up some commentaries and reject some others: this is the absolutely best "Mario Picross" clone ever made as a browser-game! While Conceptis with it's "Link-a-Pix" series truly put that game idea to the next level Beardshaker Games aimed at comfortable handling, excellent visual expression with a humoresque plot and a wonderful accompanying, but not disturbing "elevator music", that been criticized before. I was missing such games since the old GameBoy days, because most of the clones resulted in either simple and/or boring attempts. 3 Thumbs up! Please don't stop releasing more of those yummy picrosses - preferably a little tougher then before. Yours sincerely...
A very refreshingly looking Shoot 'em Up; nice colorful polygons and decent accompanying music - reminded me of good ol' NAMCO's Starblade or its first decent copy - Silpheed. Unfortunately the gameplay isn't ripe enough: after half a game you ask yourself why you're still plaing, because the enemies show more or less the same acting patterns, heavy repeatedly boring pace of the whole game and actually if one focus enough - it#s possible to beat this game on perfect without losing any life:( Nice attempt, but - as so often nowadays - too linear and boring inside even if the outside is quite decently made.
This game is an utter boring experience - the grafics are good, but the whole gameplay mechanics are going nowhere - after 10-15 levels you just turn it off.
It's not a bad game, but too dull and boring at some point: the same enemies over and over again with only little adjustments within their health points most of the time, the siege principle isn't developed well enough and many other little mistakes were made. Not a bad game, but definitely not worth the badges and the time needed to beat it.
And there is again another amazing factory balls game. Some new tools, some old, but awesome system. The only problem there seems to be for me is that all the games are difficulty increasing withing themselves: maybe there is a chance the community would see an all in one factory balls with easy medium hard and Xtra hard levels within one game? Otherwise flawless fun with a hypnotic music loop that makes you go&go&go... :)
The sequel does still have a great story and the old woman after we saw her transforming into one over last 2 episodes looks at the end much more like a grandma then a witch, because we realize the dark process that led to that :(
I love this combination - RobotJAM and LongAnimals - always great artwork, always great games. Now seeing their take at the sequel to the wonderful flaming zombooka fills me with even more happiness. Kudos to all ppl who have worked on this one!
Nice grafics ripoff from Metal Slug series, now the critics: the extras aren't really that much helpful - you still can't destroy all vehicles easily even with everything upgraded and the biggest problem is the repetative and boring levels (enemy waves). This cost this game the upper class stars: 3/5
I give it a 4/5 becasue it's being a demo, but I was wondering if that series ever won the Kongregate weekly/monthly contests because of its rating - that'd been really unfair.
Thanks! Good ideas! If I make a sequel to Wrestle Jump it's gonna feature a deeper single player experience.