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muffinator95's Comments

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Ghost Target

Play Ghost Target

May. 16, 2014

Rating: 1

This is a pretty neat little game. It might be helpful, though if you could add an option to change the mouse sensitivity. Also, maybe add an automatic level reset if the player uses all of their bullets but hasn't knocked down all of the ghosts.

Test

Play Test

May. 05, 2014

Rating: 0

This really is a pretty nice movement script, but I am able to rotate my view up or down until the camera is upside down, unless this is intentional.

Cavity Morals

Play Cavity Morals

Jan. 26, 2014

Rating: 1

Very nice art and animation! You should probably choose a key that isn't shift for fire, its a bit annoying being spammed about sticky keys all the time. It could also use a bit more content.

Developer response from jamebesa

Fixed!

First Game

Play First Game

Jan. 25, 2014

Rating: 1

You should really make falling to death make you automatically respawn. Its a bit annoying having to go back to the main menu every time.

Developer response from scott3d

i wil keep that in mind! This is only the rough draft, just wanted to see what people thought of it, will add that in!

Fisticuffs Factory

Play Fisticuffs Factory

Jan. 25, 2014

Rating: 3

Pretty nice for a first game, but the gameplay needs to be a bit more complex. Consider adding different types of attacks and enemies to spice it up a bit.

Developer response from nuaurpy

Thanks for the feedback, that was originally slated for the game but time limits made for cut backs. If I continue to work on the game, 1-2 more types of enemies as well as a ranged attack and special move for the hero are the first things on the list.

Drone Smasher

Play Drone Smasher

Jan. 25, 2014

Rating: 1

Maybe beef up the AI a bit, make the drones try to circle you at a safe distance while they shoot at you. If you let the drones reach you before destroying them, they just sit on the ground and stop shooting. Very good for a first game though.

Developer response from McIsaac_Clansmen

Thank you very much, I will keep that in mind.

Venture Vandal

Play Venture Vandal

Jan. 25, 2014

Rating: 2

Interesting game, but maybe add a few more features to add to the game play. Better AI for the bots would help a lot, as well as pick ups such as health or armor.

Snowball Warfare

Play Snowball Warfare

Jan. 21, 2014

Rating: 0

The animations and models look pretty good, but I think its far from being a beta. I agree with Zetheran though, you need to make the mouse stay in the game window.

Alpi Craft

Play Alpi Craft

Jan. 21, 2014

Rating: 5

The control scheme feels pretty awkward. I think it would be better if the crosshair was locked to the center of the screen, or at least if the crosshair's position didn't affect forward movement.

HexaDominate

Play HexaDominate

Jan. 21, 2014

Rating: 0

Its a pretty neat concept but it needs more levels and maybe a few more gameplay elements.

Space Command

Play Space Command

Jan. 21, 2014

Rating: 0

It took me a while to figure out that the shot explodes where you click.

Oratio's Flute Master

Play Oratio's Flute Master

Jan. 20, 2014

Rating: 0

Is that a flute or a recorder? Regardless, its still a pretty cool game and makes me wish that I had a flute/recorder.

Berzerker Stick

Play Berzerker Stick

Jan. 20, 2014

Rating: 1

Hmm, I can't get it to load.

Developer response from ESPanimation2009

Yeah suck thanks...

Imperfection : Prototype

Play Imperfection : Prototype

Jan. 20, 2014

Rating: 4

The game crashes at the ledge after the two trampolines. It seems like a pretty interesting concept, but finish it out and make some more levels.

Developer response from Rizzenedits

Sadly thats the end of the game right now. Im still trying to find a way to make it so its a smooth end unlike what it is now. Thank you for the response though. I am uploading a new version which has a bit of an interesting creep factor now.

Box Man ARcade

Play Box Man ARcade

Jan. 20, 2014

Rating: 0

It doesn't really seem complete. Maybe add a few different levels, a health bar, and some Enemy AI. Keep the snazzy music though.

[Pre-Alpha] Struggle

Play [Pre-Alpha] Struggle

Jan. 20, 2014

Rating: 0

Well, its a very nice looking menu system, but since there aren't any servers up yet or any way to host a server, there isn't really any way to play around with the movement.

ShortSpaceMan

Play ShortSpaceMan

Jan. 19, 2014

Rating: 0

Nice usage of unity's 3D engine, although the player model need a bit of work. Also, the controls feel a bit awkward right now, it would probably feel better if the movement wasn't based on the player's rotation (IE holding W would always move the player up, even if they were facing right).

Workaholic City

Play Workaholic City

Jan. 19, 2014

Rating: 0

The flight controls are a little bit awkward, as is the menu switching. Maybe separate aiming and steering. It's obvious that you have put a lot of work into the story, but not many players want to read through that much in one go. Maybe present the story to the player in smaller portions at a time.

Mega Racing I

Play Mega Racing I

Jan. 19, 2014

Rating: 0

The power up system seems to be pretty neat, but a little description about them might be helpful, as well as making the question mark icon disappear after it is collected. The car also flips around and drives upside down, so that might need to be fixed.

Developer response from Cade642

Thanks for the ideas. I've already programmed the second and third one, but for the fourth I might think about your ideas.

Clonetrix

Play Clonetrix

Jan. 19, 2014

Rating: 3

Nice looking models and particle effects. Its also a pretty interesting concept. It needs to be made more clear though that you have to hold the mouse down for a while over the pawn before it is selected, as it took me like 3 minutes to figure that out. Also, it crashed when clicking the "Next" button after completing level 4.

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