Something specific to Insane mode is capable of breaking; around wave 400, every 3-4 runs (only noticed after getting Annihilation and Major Impact), enemies stop spawning properly and waves clear themselves at an absurd rate of about 10 waves/second until you give up.
Severe issues: bugs: 1) Extreme Training on Running/Climbing/Swimming creates impossible situations (duck refuses to jump, movement upward is increased but across remains the same, and vice versa.). 2) When Climbing/Swimming you can get bumped off-screen without ending the training. Other Things: 1) you use less than 1/2 of a full 50 energy bar on the last round. Why? 2) Training becomes severely obnoxious for running/climbing at the end. 3) Extreme Training is only unlocked after you've beaten the game and (probably) have full stats. 4) WEARING A HAT HANDICAPS YOU IN JAPAN. Why? Alteration of pixel size for the drop after the first flight. This is not cool. Everything else seems to be working as intended. It was, for all its faults, quite enjoyable.
1) I know extreme training is glitchy, I just made it as a fun little extra not as a main gameplay element
2) What do you mean? I have never seen this happen
1) Energy is quite useless, thats why I made it only go to lvl 50
2) K
3) Extreme training is not meant for gaining levels
4) It's a quirky little thing, just don't wear a hat for the race?
(pt. 2)
General Gameplay: Why does the Guardians pod despawn when all guardians are used rather than spawning new ones? Do melee attacks work when you ram an opponent or just when you time your click correctly at a melee range? Slow the game down, just slightly, and some of this will become less of an issue. Otherwise, very nice job, both in the setup and execution of levels and gameplay.
A note about difficulty... it can be misleading. Some "HARD" levels will leave 2 minutes on the field with all enemies dead and the cell at nearly full health, where some "NORMAL" levels may take multiple tries. The curve is off.
-Muga
On multiple fronts... (TWO PARTS)
BUG: 1: Attempting to change shape or color may freeze the game. Not always, but occasionally. 2: Creating a clone while using the defensive ring A: can kill your clone and B: will not allow any further use of the original cell's pod. This means you can be UNABLE to use ANY pods for the remainder of a mission.
READING: The pod descriptions and ALL other evolution uses need to be clarified. Badly. For example: do the flagella hit even when retracted? Do all attacks take energy? Which ones hit harder? What does +25 strength mean? Why doesn't cell collision seem to increase health, as promised? How does armor stack up?
(end pt. 1)
Well executed and amusing. Attempting to start, even with the admonition "BUY THIS" is difficult; also, the sign on one of the first days says that some buildings are worth more than others: perhaps a monetary listing above each would be more appropriate and helpful as a guide.
Right click to restart (opening or front of castle, if you reached it.). Text though this was, for the most part, gratefully, it was tactful, intelligent, amusing, and towards the end, it even made a modicum of sense. Very nicely done... although please, remove double-click for exiting a battle; it makes you think you'll click another choice by accident and commit suicide or something. Unnecessary. Anyway, very nice work. I hope it takes you far and I enjoyed it tremendously.
This is well executed and interesting, but there are a few major issues: the tutorial doesn't explain enough of how TYPE and MAIL will operate (i.e. that MAIL becomes an expanding database) or that SUBSCRYPT requires a code to then be run in the same manner against what you wish to decode. BUG: You do NOT need to be logged in as SysAdmin (level F) to retrieve Anathron. VERY clever and vaguely disturbing information can be grasped at the end. FOLKS! Don't stop until you read it!
@Thuernman: at level 20 you have ACCUMULATED 19,000 for the 19 levels you've beaten. It doesn't show your score (20,000) at the end. Overall, still, a very weak game.
Secondary note about ninjas: using a smoke bomb stops missiles that have already been launched, whether they are homing or not. Why? Smoke bombs do not, to my knowledge, stop fire, balls of ice, or physical bolts and ballistae from reaching their prior-determined destination.
This is a wonderful gem (ha, ha) of a game on this site (which, I'm sure, is why it is currently the top-rated game).
The TWO things that could make it infinitely better are: 1) A reset skills button and 2) Hotkeys or SOME other way of dealing with a boss ninja. Slower movement would be an option.
As it is, killing a boss ninja for "Brilliant" depends entirely on luck (freeze is the ONLY thing that will stop them) or excellent control of mouse movement. Hotkeys would allow meteor spam, and slower ninjas could be hit on entrance, break stealth before arriving, and die.
Options should include a limit per movement. If an opponent gets pissed at you, stays in the window, and lets the timer go to 0 from, say, 15 minutes, it's obnoxious. The "option" prevents abuse of this function, since both players agree.
Tier 1 - Legendary Combat Medic.
On a sidenote, has anyone unlocked the top two dungeons? (Please whisp/shout, not likely to read the backlogs).
Really enjoyable - highly recommend being able to see which jobs raise what prior to completing them (like, Apprenticeship and Library work raise Enchanting, the mystery skill).
Skipping conversations may have prevented the Social Network badge from registering. This is just an idea and not proven in any manner. Just SS the the upgrade screen/all badges/game completed badge for Kong.
Upgrade system requires serious improvements. Unable to get new weapon/damage upgrade before the first Chicken day, and no upgrade for the first day. Only two enemies? Food for thought.
Changes SIGNIFICANTLY lowered the difficulty, perhaps past a necessary point. First run post-patch, got Flying Solo, Sky Captain and Around the World. Just need Frequent Flyer Miles to finish the list...
Additional notes/notifications: the sense of the Phoenix Pendant seems off. If I die, I'm likely to die thrice more within half a second. Why? Because the screen is FILLED with planes and UFOs. If there was a 1-second invulnerability (or indicator of respawn point) this could be avoided. Also, I agree in general with AnemoneMeer.
Greatly enjoyable. BUGS: "Flying Solo" seems to be broken. Tried with and without the Phoenix Pendant, over 60 seconds each, no extra birds, no success. "Poseidon's Blessing" lets you die if you are over a boat and two planes are under you (recreated twice). IMPROVEMENTS: Very few... maybe small invulnerability instead of decreased randomness on losing all 16 birds simultaneously? getting caught between two planes and a UFO is a game-ender. Be able to turn off acceptance of new flock-mates for easier "Bourgeoisie" achievement. FINAL THOUGHTS: Honestly, this is an excellent game. 5/5
1) I know extreme training is glitchy, I just made it as a fun little extra not as a main gameplay element 2) What do you mean? I have never seen this happen 1) Energy is quite useless, thats why I made it only go to lvl 50 2) K 3) Extreme training is not meant for gaining levels 4) It's a quirky little thing, just don't wear a hat for the race?