Props on the intro screen, but this game is all show. The game play is riddled with bugs and the actual design seems like it is missing quite a lot. I think that if you put some more time into it then you may have something, but for now: no.
Between the long time taken to fall, and the longer time it takes to actually build up money, this game takes forever. I haven't even made it half-way up and I'm already sick of crashing into birds and bombs every time I click.
It's a good game, but there doesn't seem to be much point to it. I think that an achievement system or even some new bad guys would definitely help spice it up a little. Maybe even a boss every 5 or 10 levels?
Thanks for the feedback mugger450, I'll certainly consider boss levels for new version next year. As for achievements they are in there, I just need to figure out how to do it properly with the kongregate api
Is there any point to a game that is this difficult? Amazing art, music, and even the combination of the two. It's a shame that most people wont get to enjoy it after the first 15 levels.
Maybe you could switch the dice to more of a roulette game. Have people bet on certain numbers, evens, odds, top half, bottom half, etc. I think this would definitely improve the game.
Thanks for the feedback mugger450, I'll certainly consider boss levels for new version next year. As for achievements they are in there, I just need to figure out how to do it properly with the kongregate api