Unfortunately, the dark matter is a huge bottleneck, and there's no rebuild upgrade for it. Not a bad game, but basically impossible to continue after only a little bit of progress.
This is a solid short idle game. I agree that purchase costs should update based on the x10/x100 option, or maybe only highlight when you can buy that many. I think the prestige options for the first level are great, but I wish there were more options and a little more space between prestiges.
I'd add a button to upgrade to the next milestone and some upgrades that affect everything. I can't rate it highly because it is only a prototype, but I look forward to the full game.
I like the concept, but the cost/reward balance is really slow. Winning a battle barely gives any reward, and base terror doesn't increase fast enough. Not really a game that can be played actively.
I like this kind of assembly idle game, but you really need explanations for what each piece does and some way to sell back the extra pieces. Some tooltips and hotkeys would go a long way.
So, you have to use energy powers 200 times to ascend? If you have 4 nexus, that's going to take you around 2 weeks solid for the first ascension. No thanks.
You probably shouldn't have buttons for all of the things that haven't been implemented yet. It makes it hard to tell what can be unlocked versus what doesn't exist yet.
This is a great game. The story coming out slowly as the pieces get found was done very nicely, and the puzzles were paced perfectly to avoid frustration and keep interest. 5/5
Done :-)