It took 2 days, but I've now taken the n.1 spot from judagor2345 :)
I've played plenty of idle games, but I don't think I've come across any other game where you had to separately upgrade your income and automate it like this.. it's not bad, just feels odd to me.
Solid little thing, maybe a bit too light on upgrades, all in all I quite like it :thumbs_up:
Not bad, but lacks quite a lot. I've unlocked all the skills and I have no idea what quite a few of them even do.. some of the skills are "essential" (for example triple shooting speed) and some of them are actively hurting your progression (for example teleporting around). Deactivating some of the skills is also bugged, for example if you purchase the triple shooting speed skill and deactivate it you stop shooting all together, similiar effect happens for one of the moving skills. As for no info on skills: I'm fine with purchasing skills without knowing exactly what it does, but having no idea what the skill you're buying will do (will it affect defence? attack? movement? ..) or even what it does AFTER you've bought it is simply stupid.
Hmm, best RP grinding tactics that I've found is Compression + Super Waves + lvl skips, no auto-build or anything. After surrender lots of waves will spawn within a second and overwhelm your non-existent defenses, but since they spawned, you'll get their RP and EM. I haven't played much yet but I'm getting ~200RP and ~10EM every ~3 seconds.
@EvilPicaporte There's no joke there.. right-click on the skill adds 28 clones, because there are 28 different training 'sections' so when they're all 1 capped, the whole training page needs total of 28 clones to fill everything. The "CAP" button fills the specific training 'section' to the cap.
It's not just Meat grinder to say "decrease" at lvl 0, many of the features say "decrease" at lvl 0 and "increase" at lvl 1+. not really a problem but it's disturbing <
Hey, I'm doing a pretty detailed spreadsheet about this game (I'm trying to figure out the optimal building order and stuff), but the wiki doesn't have all the information that i'd like to have.. Mostly the formula of Mutant Tangerine's spawn rate (and does the number of humans alive actually affect anything?). So if you could kindly post the info here or to wiki, I could finish my calculations, thx :)
@dubstep_piggeh: If you hold you gold, you lose it in PvP matches (if you attack and lose or if you are attacked and you lose). Stashing gold puts it into the bank and you wont lose it in the PvP matches. Gold is automatically used first from hand and then from stash, so you can't take money from the stash, but it will be automatically used if you buy something.
@sporefreak. its actually negative money... it doesnt show the minus sign, but its still negative money... you'll notice it when you gain money, the money counter goes down
if i buy something, i would like to get the item... and if i loot something, i'd like to actually get it... but for some reason this is not happening...
@DaRedGobbo: the fact that they wont go down actually makes sense... because if you have barracks (or few of them), you make the guard tower price fall under 50$, and if you build guard tower on top of abandoned tower, you get 50$... so if the building prices would drop, you could just build a guard tower on abandoned tower (lets say you use 45$ and gain 50$...) then sell it (gain a bit more gold) and build it again, repeat multiple times and voilá! you have infinite money...
Hey! Thanks you very much! You're currently holding the top score, I'll ban the cheater to prove it.