Feast or famine + time in a bottle is a bit too killer combo, as with time in a bottle, even if you fail feast or famine, the buff wont go away - currently i have 19 of this buff and it really feels like i just cheated :p
I should have fixed this Feast or famine issue, thanks for pointing it out, at first I thought you were just saying that you got 19 in a row, and 1/524288 is a small chance. Thanks again for pointing this out.
PS. Worshipping gods should not make sense in the game - it doesn't make any sense anywhere else either. Don't vent on someone who managed to manifest that in a game :)
What happens with "time in a bottle" seems to be a bit arbitary; sometimes click-buff timer stops and you can accumulate as much of it as you want, sometimes gambler timer doesn't stop and you can accumulate gambler buffs, sometimes none of the above. Whenever it does however, it seems to stay that way for quite a while and doens't change even if you fiddle with the temporal buffs.
There are several upgrades that reduce timers based on clicks, perhaps this is what the issue. Also, Ill look into that click-buff timer you are taking about.
autoclicks automation doesn't seem to do anything and increasing the amount of clicks per second doesn't do anything either (the other autoclick that clicks twice per second works though).
The concept is cool, but the game is lacking mechanics that would make it interesting past the first 5 minutes. The concept would allow for a zillion different kinds of balls and upgrades, all of which are making their absense known.
Die and lose all equipped items? What exactly is the point here? Make sure the player doesn't try journeying too often, as if that was the bottleneck with journeying.
A cruddy attempt to copy kingdom rush. Unfortunately you don't seem to bring anything new and exciting into the mix, but rather dumb it down wherever the going got tough.
Hello! Thanks for your opinion. Well, comparisons to Kingdom Rush were inevitable, since we're big fans of this great game and we, of course, got some inspiration from it. Some - but definitely not all, and we dare to hope that we still managed to throw something new on the table, in terms of graphics, animation and general gameplay. Best luck from Cows VS Vikings development team! \m/
Consider caching the objects / information related to battles and re-using them instead of making new ones whenever battle starts - in a simple game like this a loading screen to battle is inexcusable.
Soo.... Some of my buildings 'disappeared'. There's still a hole in the ground and the tooltip says there's crystal there, but I can't build any of the crystal buildings. Tried blowing one existing one up and still can't build more of 'em. wtf?
I should have fixed this Feast or famine issue, thanks for pointing it out, at first I thought you were just saying that you got 19 in a row, and 1/524288 is a small chance. Thanks again for pointing this out.