Allowing negative production to still feed the next production building with materials by 'buying' the missing material at the same cost as it would've gotten through sale makes the previous step completely irrelevant.
"If you were bitten by a zombie, what would you do?" And none of the options are about getting rid of the body part or the surrounding area of the bite, or anything that would remotely work. Same with if your friend gets bitten. Dude, please, even the shitty zombie films get the options better.
"You get to your shelter, what's the first thing you do?". The fck is "my shelter" to begin with? Kinda depends on that, which depends on YOUR imagination, isn't written anywhere and thus has nothing to do with me. I'm only 10% in and I'm assuming this isn't the first question that will have more to do with your whim than my answers :/
I've fed more soldiers than the population of the planet to the monsters in the tower in the span of a few days and it doesn't phase me, even the king is only "concerned" about the losses. It's pretty clear the whole tower thing is just a front for human trafficking and I'm starting to think it's better if I stop questioning these things and just play along before a bunch of suits come along with a black van and make me disappear.
I have to say, it has been a while since I've been entertained by a game on kong. It's also been a while since a game has been good enough to give more than 3 stars to. Any chance of mouse control?
Thx for the play. You are the second person to mention mouse control. I might look into it buy it definitely would take a huge re work on the control code. I think the mouse control would end up being "different" for better or worse which would not be ideal. We shall see...
Looks like it is a Firefox-related error. There are few working strategies on how to handle it right now.
1. Use Chrome :)
2. Don't use right mouse button.
I'm trying to find a solution, but it's really hard when I can't reproduce this error :(
The game itself is cool and the mechanic is interesting, but it needs more than just a series of levels smacked together to be truly enjoyable. You can consider this game proof of concept and it works :)
If you want a better UI before I am able to change the design, play the game here: https://sparticle999.github.io/SpaceCompany/ You can move your save with the export feature
One problem of the game is that it quickly becomes boring as while the mechanic is creative, it is also quite simple.
The player needs a reason to go on (why is the little thing doing all these dangerous things?) and some other puzzle elements than just "click things in right sequence". These can be achieved by adding a proper story (maybe the little thing is some alien who got washed away by some phenomena and is now trying to get back to where it came) and some sort of progressive puzzle elements (ie. perhaps the little thing can either learn new tricks by visiting certain places (like hopping a short distance towards the nearest path when the path it is on disappears, making it possible to reach new areas, or the ability to ride different colored paths, or paths that behave differently; ones that phase out for a little bit periodically, or paths that are sticky and impossible to move in).
That's all the free ideas (1000 chars worth of), if you want more you'll have to hire me.
Thanks :) We are already thinking hard about the narrative aspect of the full game, which we barely scraped in the prototype! There is a lot to do, and we aim to do it right :)
Great graphics, great music, great setting, zero fun playing it. This is what happens when people with great talent in arts try to make a game without someone who knows what makes games fun to play.
My calc doesn't add extra zeros to the end, as they do absolutely nothing when displaying decimals. Please learn math (and how the most common calculators work and give answers) before nitpicking about it.
Item usage needs a bit of fixing. Currently it's quite hard to properly use them and most of the time you're just dropping the health items while they do nothing (and no item is used) while the last hero is getting killed.
Here's an idea: You only lose lives if you don't know which game is which and only gain points from the more detailed questions.
Currently the problem is that it's far too demanding to remember these obscure details about these games (i've played alot of them and don't remember most of the details asked here) but far to easy to know which game is which (given that you've at least seen them or some other games on the site).
Thx for the play. You are the second person to mention mouse control. I might look into it buy it definitely would take a huge re work on the control code. I think the mouse control would end up being "different" for better or worse which would not be ideal. We shall see...