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Game comments and reviews
Oct. 29, 2013
Nice game, but gets 1/5 for hit phishing for their site.
Jul. 02, 2013
Lots of potential here, just needs small tweaks and additions here and there - however one issue stands between this and perfection more than anything else: Balance. Either the fights are ridicilously easy (enemies deal next to no damage at all and die in 1-2 hits) or ridicilously hard (enemies kill 1-2 characters per turn). This all in the same dungeon >_>
Mar. 08, 2013
um.. what's with the white box and no game? is it in the game or my browser?
Jan. 15, 2013
Why are these arkandian -games always so effin slow in comparison to other games fps-wise? Could you pleeeeease pre-render them or something to make them a _little_ less choppy?
Sep. 24, 2012
What's the point of the keys? The only thing they do is waste time when the player needs to run around gathering them.
Developer Reply
Choose which door to go into?
Jul. 05, 2012
The research nexus 'analizes' all items... you sure it's safe to do that? Otherwise, very nice game, hope you take the idea even further :)
Jul. 01, 2012
Graphics are nice, the game seems somewhat balanced (which I don't say often). BUT. It's still just a copy of a design that has many annoying aspects as well - how about bringing something new to the genre instead of just copying the same shit over and over?
May. 20, 2012
Edgebee does it again - trying to milk the dumbest of the dumbest with retardedly high pricing. Way to go Edgebee!
Mar. 29, 2012
No mute + bad sounds = >_>
Jan. 21, 2012
Whining is what people do best, keep at it little piggies :) http://maddox.xmission.com/
Jan. 07, 2012
This could be a very nice game, but there's next to no content in it: Basically you get to choose between having more weapon slots or more auxiliary slots, only a handful of different weapons, only a handful of levels and only a handful of enemy types. This game has huge potential, but it's currently wasted on hasty release. A definite 5/5 game that gets 3/5 because there's 5 minutes worth of content in it.
Dec. 22, 2011
No mute, no mouse. Multifail.
Dec. 04, 2011
This game needs a 20x speed option.
All I get is a pink ball for terrain and no textures whatsoever - spiders only show up as shadows, kinda makes the game unplayable :/ Yes, tried reinstalling everything.
Jun. 16, 2011
Even worse, it's one of those "Support us with $$$ to get access to all content" Kaching..!.
"Go to this-'n-that-website to gain access to content" gets an automatic 1/5. As long as Kong is paying you (through ad revenue and contests), you better let people play _on_ Kong.
May. 13, 2011
(1) Zero difficulty until wave 50 (2) Even then, the difficulty comes from evading the small boxes that teleport and ram into you - evading them is mostly luck, as they can teleport almost right next to you with a collision course (3) The game is way too short, there's hardly more than 10 minutes of fun after which you've seen it all.
Sorry pal, your bomb was 1px in the wrong place, try again.
They say there's a season for everything. I think now we are at the season of spoonfed gaming where the gap between a player playing the game and a baby being spoonfed is closing fast. And people seem to cheer for this, which is odd.
May. 06, 2011
The game is still lacking proper "really-long-level"s, the abilities of the highest upgrades are next to useless when the level is basically already cleared once you get them. Other than that, nice milking of the monthly contestรถ
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