@Rotundor : you can make some ennemies "merge" during practice mode; they WILL appear in your bestiary.
The "merging" ennemies are basic glooples (two of them), oozle (with a basic gloople; it will make a gray) gray (once again, with a basic gloople; you'll face a void eater) and, finally, biters (two of them to make an horror)
For the rest, i got most of them by doing bounty runs on fast, with the ennemy on screen limit as big as my computer can take. Hope this helped.
First time ever i find a game on kong with a french version that isn't full of mistakes :)
The banner at the bottom (wich talk about the hard level set and others things) is still in english tough. Oh well, that isn't really an problem.
Well. Looking at comments, i tought it would be worth the waiting for it to load.
It doesn't. Platform part isn't formidable, and the "death card" minigame is just annoying.
Forget about my last comment, i didn't read "electronic" in "You are the Conductor of an Electronic Symphony."
But i still think this is a nice concept and i would love to see it expanded to others music genres.
@ USS_Optical : The pause button does function. You just have to click exactly on the pause symbol (but i agree that you should be able to pause just by clicking anywhere in this big circle)
A good party in my opinion is warrior/cleric/ranger/rogue.
Warrior for cleave and overwhelm, cleric for heal and anoint, ranger for hunter prowess (ALL legendary creatures are considered as deep creatures), pin and swiftness (make it easier for the warrior to use overwhelm) and, finally, the rogue is here for good damage on any enemy and/or insane poison damage (with poisoncraft ability and a venomous dagger, you can easily poison an enemy for 50% of its base health)
I got a weird bug : i was getting an achievement notice every time i upgraded a tower to level 3, even tough i already had this achievement.
The only thing i did was restarting a level after getting a level 3 tower achievement (the boomerang tower)
I liked it, but honestly i was very disappointed when i played test subject green on your website and found out you were still controlling blue...
@Rikilord : Not exactly. Purple is made with blue + RED, not orange.
I really would like to see some reward for the minigames, others than the new bikes. I mean, not everybody wants to be in kong high score, so when the minigame's bike is unlocked, i almost never play it again. Would be nice if we could earn some money when doing nice scores; it would just be a different way of grinding.
The best way to get the badges (well, at least the first one) is to choose your favorite minigame and losing to all the others. Since you never replay a minigame you lost until a new game, you won't be confused by the game change.
This game is kinda like wario ware... Minigames with only a few words as instructions.
The major difference is that wario ware was actually enjoyable. Not this game!
This is a nice game. There's just two things i'd like to have : a key for pause, and an autopause when you click outside the game. I don't know for the others, but personally i end up clicking outside the game very often... and then i get killed... Oh well, the autopause isn't that important, but the key for pause is (in my opinion).
"More instructions in-game" Err, where? Didn't see any.
I'd like to be able to reset without bringing the menu too...
Oh, and a storyline would be nice (not necessary a big, complicated one, but still), because for now it just doesn't make any sense.
@KrilleD : open your eyes, there is a mute button in the bottom right corner.
This game isn't bad. Well, i didn't liked having to search for 10 coins (i hate searching for tiny things in these games) but the rest was nice.
Howewer, i'm sorry, but it does not take an hour to complete... ;)
So let's says 4/5.