I'm hoping for a version two, which is a little more fleshed out and varied strengthens the core mechanic, gives better immediate feedback, and feels less like a rigid puzzle with a single solution and more like a game with multiple ways to play through a level.
Another problem is that, particularly in the later levels, if you mess up in the beginning there is no way you can win the level--and you frequently don't know this until you play the level through. The player doesn't play the game, the game plays the player. I don't feel like I am interacting with a game here, I feel more like I'm solving a time based puzzle. The puzzle does not change because of my decisions, however--I either fail or win.
The control scheme is good, although I find myself forgetting which is which when things get heated.
The last level has a little problem--the way to beat the big boss is to ignore the other bugs at the end--this is not at all satisfying when you figure it out.
There is a game somewhere in here, and probably a good game, but I can't help but feel that this project was undertaken before the core gameplay was thought through.
The game mechanism is about memorizing the sequence and timing of the tar wave so that you can best time your distribution of attackers. A big issue is we don't get good feedback about the mistakes we are making in timing until the bugs reach the end of the field, and by then we have probably forgotten how many of that color we launched and when we launched them. I was stuck repeating the later levels a bit too much, knowing my timing was off but unable to discern exactly how from the game, since there wasn't any sort of reliable feedback.
Two times now, I've gotten to the end of level 40 and the lower of the two trapdoors is still shut but no enemies are coming out of it. I tried clearing my cache and working up the level again, but it still failed. A bug this bad is inexcusable, I've just wasted 10 hours of my life trying to get a bad--AVOID THIS GAME AT ALL COSTS (or avoid going for the two hard badges).
That challenge was sooo easy. Last week's took me like 2 days, this one took about 15 minutes.
But I have to say, I like this game better. Cool new idea, and suprisingly good level design. Your intro, however, sucks.