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mwsherman's Comments

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Tarnation

Play Tarnation

Mar. 15, 2008

Rating: 0

I'm hoping for a version two, which is a little more fleshed out and varied strengthens the core mechanic, gives better immediate feedback, and feels less like a rigid puzzle with a single solution and more like a game with multiple ways to play through a level.

Tarnation

Play Tarnation

Mar. 15, 2008

Rating: 0

Another problem is that, particularly in the later levels, if you mess up in the beginning there is no way you can win the level--and you frequently don't know this until you play the level through. The player doesn't play the game, the game plays the player. I don't feel like I am interacting with a game here, I feel more like I'm solving a time based puzzle. The puzzle does not change because of my decisions, however--I either fail or win. The control scheme is good, although I find myself forgetting which is which when things get heated. The last level has a little problem--the way to beat the big boss is to ignore the other bugs at the end--this is not at all satisfying when you figure it out.

Tarnation

Play Tarnation

Mar. 15, 2008

Rating: 0

There is a game somewhere in here, and probably a good game, but I can't help but feel that this project was undertaken before the core gameplay was thought through. The game mechanism is about memorizing the sequence and timing of the tar wave so that you can best time your distribution of attackers. A big issue is we don't get good feedback about the mistakes we are making in timing until the bugs reach the end of the field, and by then we have probably forgotten how many of that color we launched and when we launched them. I was stuck repeating the later levels a bit too much, knowing my timing was off but unable to discern exactly how from the game, since there wasn't any sort of reliable feedback.

Pillage the Village

Play Pillage the Village

Mar. 13, 2008

Rating: 0

Two times now, I've gotten to the end of level 40 and the lower of the two trapdoors is still shut but no enemies are coming out of it. I tried clearing my cache and working up the level again, but it still failed. A bug this bad is inexcusable, I've just wasted 10 hours of my life trying to get a bad--AVOID THIS GAME AT ALL COSTS (or avoid going for the two hard badges).

Gamma Bros

Play Gamma Bros

Mar. 06, 2008

Rating: 0

Beat it on my first try! Yay 30 points!

TwoThree

Play TwoThree

Feb. 28, 2008

Rating: 0

Very clever concept. The game could have used more fleshing out, but the core is solid.

Balloon Invasion

Play Balloon Invasion

Feb. 28, 2008

Rating: 0

Ewww. Terrible. Crappy missle command.

Sola Rola - The Gravity Maze

Play Sola Rola - The Gravity Maze

Jan. 31, 2008

Rating: 0

That challenge was sooo easy. Last week's took me like 2 days, this one took about 15 minutes. But I have to say, I like this game better. Cool new idea, and suprisingly good level design. Your intro, however, sucks.

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