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Hide the progress bar forever? Yes No
Toss the Turtle
Sep. 21, 2009
Rating: 0
Enormously buggy. At high speeds you are clearly clipping through things. The spikes make it extremely random.
Sep. 14, 2009
Aerial spikes are a pain in the a$$.
Pyro II
Aug. 23, 2009
Two words: "Trial" and "Error"
The Next Floor
Aug. 22, 2009
Completed it yesterday, now it doesn't give me the badge, but still shows "Best so far: 15"
Gravitee 2
Aug. 15, 2009
Pull Display doesn't do anything for me!?
Little Red Riding Hood
Aug. 14, 2009
Meh... Artwork is ok. Its no "5 Differences", but acceptable. 3/5
MoneySeize
Aug. 13, 2009
Inexplicably laggy. Doesn't even use much CPU, but still hangs for a split-second every couple of seconds. Combined with the ultra-sensitive and unforgiving controls, this is unplayable.
Semantic Wars
Aug. 08, 2009
Nice concept, worst game type ever. Neverending siege-type games are just bad.
Jul. 19, 2009
sorry, but timing jumps with microsecond accuracy is just not possible in Flash. Every so often the game lags for a split second -> insta-death.
Jul. 16, 2009
Jaggy controls, "retro" (cheap) graphics, dying very 5 secs. 2/5
Phage Wars 2
Jul. 09, 2009
inverse difficulty progression from moderate to easy.
Starcom
Jul. 01, 2009
Bought an upgrade, now I don't have enough money to identify the artifact. Now it won't let me leave the starbase. Just great...
SHIFT 4
Jun. 25, 2009
the trophy challange time limit is kinda pointless. Why put a timer in a puzzle game if the puzzle doesn't change?
Luminara
Jun. 23, 2009
Whaa! Lost a life on lvl 50!
Smoking Kills
I like how you have to "click the arrows" in the last mission.
Use Boxmen
Jun. 21, 2009
incredibly annoying. 1/5.
Jun. 20, 2009
frickin' annoying. bad controls, lots of unpredictable reactions, etc. 2/5
FWG Bridge 2
Jun. 14, 2009
Cargo bridge has smoother graphics, but totally loses on game design.
made a bridge in lvl7 with 5000$ left. Beat that :-p
Little Wheel
Great animation, great physics, but more of a design prototype than a game.
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