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mx2000's Comments

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The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Dec. 30, 2008

Rating: 0

this thing desperately needs signals. Half of the work is adding the right amount of wait codes.

Fishing Girl

Play Fishing Girl

Dec. 19, 2008

Rating: 0

pointless and dull

Storm the House 3

Play Storm the House 3

Nov. 29, 2008

Rating: 0

Campaign is incredibly lame. Died on day 37 with everything maxed out.

enDice

Play enDice

Nov. 29, 2008

Rating: 0

Way too easy. Only very hard is sightly challenging. Add barriers to make it more interesting.

Factory Balls 2

Play Factory Balls 2

Nov. 20, 2008

Rating: 0

Nice and relaxing. PLEASE make the tools clickable instead of drag and drop.

Storm the House 3

Play Storm the House 3

Nov. 02, 2008

Rating: 0

Bug: Enemies sometimes bcome invulnerable.

Storm the House 3

Play Storm the House 3

Nov. 02, 2008

Rating: 0

gets boring after a short while. Most weapons are useless, the machinegun rules them all.

Bloons Tower Defense 3

Play Bloons Tower Defense 3

Oct. 19, 2008

Rating: 0

Addictive. Would be more interesting if you could see whats next.

loops of zen

Play loops of zen

Sep. 23, 2008

Rating: 0

Not difficult, just tedious.

light-Bot

Play light-Bot

Sep. 20, 2008

Rating: 0

nice concept, but boring graphics and horrible interface. Why do I need to drag and drop commands?

The Egg

Play The Egg

Aug. 28, 2008

Rating: 0

Two words: "trail" and "error"

Age of War

Play Age of War

Aug. 01, 2008

Rating: 0

No balance. The enemy gets unlimited money and evolves at will. No depth at all.

Pandemic 2

Play Pandemic 2

Jul. 24, 2008

Rating: 0

somehow people don't die here - I have 100% infection rates in large parts of the world, yet no one dies?!

Nano War

Play Nano War

Jul. 23, 2008

Rating: 0

Not so great, because success is very self-enforcing. The first 15 sec usually decide if you win or lose. Small issues: sound off isn't saved through levels, english translation needs proof-reading.

RagDoll Cannon

Play RagDoll Cannon

Jul. 01, 2008

Rating: 0

Nice and very differnet artwork. Some usability issues: The counter doesn't reset after the game, and lvl codes arn't really state-of-the-art anymore.

Neon Layers

Play Neon Layers

Jun. 30, 2008

Rating: 0

"None of the levels require you to move at super human speeds." The last levels definitely require a lot of timing. I beat the last level through a glitch though (you can get the ball to bounce into the exit by switching between red and blue repeatedly.

Neon Layers

Play Neon Layers

Jun. 28, 2008

Rating: 0

Simple, but I like it. Stuck on lvl 13 though.

Hedgehog Launch

Play Hedgehog Launch

Jun. 26, 2008

Rating: 0

since you have no way of knowing were the bars are, its completely luck based, especially on day 1. Pointless really.

Hedgehog Launch

Play Hedgehog Launch

Jun. 22, 2008

Rating: -1

Glitch: Upgrade costs don't factor in the costs of previous updates, eg buying parachute lvl3 costs 750, buying 1, 2 and 3 consecutively costs 250+500+750=1500

Music Catch

Play Music Catch

Jun. 21, 2008

Rating: 0

Great game, great music, but the penalties for red shapes are harsh: going down from 50 to 29 pretty much ruins a score.

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