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mydogbert123's Comments

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Gimme Potato

Play Gimme Potato

Dec. 06, 2018

Rating: 0

I also thought the ogre was Pepe the frog for a bit lol

Developer response from SpudGums

The only thing I consider myself good at on game development is coding. You can blame that ogre's appearance on my modeling skills xD

Gimme Potato

Play Gimme Potato

Dec. 06, 2018

Rating: 0

I hope any problems are able to be fixed and not because of unity.

Developer response from SpudGums

Maybe it really is an incompatibility issue. You said in the previous comment that the game is hard on your computer. It shouldn't be. I mean, I have a GTX 750 and the game runs at 700 fps in the Unity Editor, which makes everything heavier. The compiled version for the browser allocates just 128MB of RAM to work, and never goes beyond that. It would cause a memory error and shut down the game with a message if it did. At some point in the past games made with Unity used to run really slow on firefox and it was smooth on chrome, when I updated my graphics card driver and firefox to their latest versions, all WebGL games started to run smooth on both browsers. Try updating yours, and see if it helps. :)

Gimme Potato

Play Gimme Potato

Dec. 06, 2018

Rating: 1

i love the game but it has a wierd glitch where if I stop doing an action the tile I was working on will stay selected tile. What happens is it is locked in the position of how far the tile was away and when I move it follows me it makes it too hard to even get to 1 permanent upgrade. It is also too hard on my computer for some reason. IF anyone else is having this problem please tell me. I hope these things get fixed so I can play this sometime

Developer response from SpudGums

Hmm. The worked on tile gets selected with an orange square, while putting the mouse over a tile selects it with a yellow square. Whenever you interrupt an action the orange square should disappear, and the yellow selection should update every time you mouse over a new tile, if it is within the farmer's reach. Leaving the mouse near the farmer should make it keep changing the selected tile whenever a new tile goes under the mouse pointer. If it is not behaving like this, then it is probably a glitch... unless what you're saying happens under some specific condition that I didn't run into in my tests.

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