A rare gem of a game, more of a joyfully serene journey into masterpieces of classical music. A sensational experience showing you how calming and cheerloving music can be, making you playfully feel how poetically skillful the old composers have been and what wonderful and joyful pieces of art mankind is capable of creating . I am no musician, playing this I ask myself, why not? truely a pearl of kongregate
It seems taunts and supply crate waves count towards the Gold Star Star Ribbon, even though they are not displayed. I received my Gold Star Ribbon on wave 135. Its either that, or a bug ;)
PART 2/2
Ice Arrow = Deals damage (skill level *2, I havent figured out additional effects yet)
Fireball = Deals damage (skill level *10)
Heal = heals character (havent looked at i closer, but heals usually enough with high concentration skill?)
Concentration = adds spell power (+skill level * 2 for fireball, +skill level for poison and ice arrow) Concentration is a very important skill for mages. It adds to the power of every spell used in combat, without raising their casting cost. So if you create a Wizard or Necromancer, be sure to have that skill, for it will prevent your combat spell from leveling too high too fast, so that mana cost for casting exceeds your manapoints, cause characters who have that skill early usually level it first.
PART 1/2 A skill list (effects I am not 100% sure are marked with a ?):
Enlarge muscles = gain strength (adding damage for physical attacks? )
Quicken = gain dexterity (dodge chance + to hit chance?)
Resistance = gain constitution (adds health points)
Forseeing = gain wisdom (adds mana points)
Hypnosis = gain charisma (reducing item prices?)
Sixth Sense = increasing loot chance/ quality (item drop)?
Learning = boosts xp gainTeleportation = speeds up traveling
Regeneration = regenerates health in combat ( 1 health/round per point of skill)
Poison = Deals damage over time (damage = skill level *2 + skill level per round of combat)