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mykael's Comments

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Path

Play Path

Sep. 17, 2018

Rating: 1

Doesn't seem to go where I drag it....

Star Scavengers

Play Star Scavengers

Sep. 17, 2018

Rating: 1

Space Hulk online...

Developer response from mattiesgames

Some inspiration...yes...

Dungeon Grove

Play Dungeon Grove

Jul. 18, 2018

Rating: 0

To easy to die when you walk into a room and turn up in the middle of a monster. Nice atmospherics though. Maybe color tinting for some of the levels?

TK's Survival

Play TK's Survival

Jul. 05, 2018

Rating: 1

I like it - nice clean layout. Bit of work it could be a very good game. Couple of things to think about. Sprint mode - press a button and move, you go fast. Really needed charging for those offscreen turrets. Get it to spot your favorite weapon and bias upgrades and ammo towards it a little. Give the zombies a bit more freedom of movement. Right now it's all wait for them to scrape along the wall and shoot them when they come around the corner. The aiming with the mouse seems a bit off - on one diagonal it's pretty spot on, but on the other it's off by quite a few pixels. Skills to better manage aiming and recoil would be nice - or do these come with usage. Can we have a shot selector on the assault rifle - full auto, triple or single - with less recoil and spread on the triple an single shot modes. A big, powerful, single shot hunting rifle? Mostly for taking out turrets. Great potential though.

Developer response from Sokuaisushi

Thank you so much for the kind words and great ideas! I'm planning on adding a Sprint, but I want there to be Fatigue to go with it so that you can't sprint indefinitely. I haven't been sure how to show Fatigue on screen yet (unless I replace lives with Fatigue, but then I run into the same problem with lives), as the third bar will eventually be energy for abilities once I get to them. The idea about biasing toward's the players most used/upgraded weapon might encourage the player too much to upgrade one weapon rather than try to use a variety. But it is a good idea, and I still may do that in the end. The zombies will have A* pathfinding within the next 2-3 updates. This should solve the problem of them scraping along walls. The mouse aiming is due to the player holding their gun to the right and spread of the gun (swapping sides is planned). As for the rest, those are all great ideas. I'll be sure to add Accuracy upgrades next update now! Thanks again!!

Feed the Beet Plus

Play Feed the Beet Plus

Jul. 05, 2018

Rating: 2

Won't let me start it :-(

Religious Idle

Play Religious Idle

May. 24, 2018

Rating: 2

Turdism is now classified as a movement. ;-)

Idle Intelligence

Play Idle Intelligence

Dec. 13, 2017

Rating: 2

Why does the Play Go process have a Chess Knight as it's symbol. Makes me thing it's a Play Chess process. For Go you need black and white circles in a grid layout.

Kitsune Zenko Adventure

Play Kitsune Zenko Adventure

Aug. 21, 2017

Rating: 0

Controls don't work. I keep getting quick find.

Idle Roller

Play Idle Roller

Jun. 23, 2017

Rating: 5

Problem is that there's no strategy - just buy whatever upgrades are cheapest.

Potion Match

Play Potion Match

Mar. 17, 2017

Rating: 3

Time bonues might need a bit of work. I stopped playing when it got up to 5 minutes...

Five-Leaf Clover

Play Five-Leaf Clover

Jan. 14, 2017

Rating: 2

Fine up until I've got 5 breeders making orange clover, then everything seems to slow down and stop, progression wise.

ICEBERG

Play ICEBERG

Sep. 23, 2016

Rating: 1

Going really well until you added reaction time based puzzles as well as logical puzzles....

Developer response from KekGames

Hello, any level can be solved without timing - with enough time between each action for all shapes to stop moving, but you are free to find other, timing-based solutions, it's impossible for me to predict these ones.

Magic Emeralds

Play Magic Emeralds

Aug. 22, 2016

Rating: 1

Chain 3+, not match 3

Coloruid 2

Play Coloruid 2

Jun. 02, 2016

Rating: 0

Nice interface, love the way everything dynamically moves around. Could use some more puzzles...maybe ones that relied on the movement collapsing or combining things once you changed a color or two.

Zenge: Starborn

Play Zenge: Starborn

Apr. 17, 2016

Rating: 0

WOn't load, WebGL error.

The Perfect Tower

Play The Perfect Tower

Apr. 08, 2016

Rating: 2

Won't run. Error popup saying it can't allocate enough WebGL storage.

Notebook Wars Ultimate

Play Notebook Wars Ultimate

Feb. 18, 2016

Rating: 0

Controls suck - damn things keeps stalling. And the upgrade scheme is just silly. Play the earlier games...

Cosmic Raiders Alpha

Play Cosmic Raiders Alpha

Feb. 17, 2016

Rating: 92

Auto-equip needs to do auto-upgrade as well

Rush Team Free FPS Multiplayers

Play Rush Team Free FPS Multiplayers

Feb. 14, 2016

Rating: -2

It works, but the balance is way off and the only room I could play in seemed to be full of hackers...

Developer response from rokawar

Or maybe you are new to the game and need to understand how to play on it.

Verdun

Play Verdun

Feb. 03, 2016

Rating: 2

..and then all it would let me do is play on an empty deathmatch level. ContractWars is much more fun.

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