Clicking the pumpkins are fun, but doesn't seem like I can click the trees or tombstones. Not sure about others, but it would be fun to be able to click them for wonky ass sounds like the pumpkin's YEE
Might seem like a weird request, but is there any way (maybe in future games or patch) to have 'checkpoints' for the mini games? It's a bit annoying to start over (where training is slower) when you make a mistake. It's a little boring going through the slow parts.
The training will be funnier and more evolutive, with features unlocked through your progression, but I'm not settled yet concerning combo reset. we'll see how it goes!
This game has awesome game mechanics. It really balances fun and reward very well. Minor complaint: The weapons don't seem all that awesome (thought I haven't finished the game yet). Sometimes my previous level weapons look nicer than the ones from the next levels.
Gameplay was interesting at first but got rather repetitive. Also, the absence of a conclusion makes the game quite lacking given the repetitive gameplay.
While the game is ok, it kinda fails as a demo to be honest. All its got going for it right now is the lore, which is interesting for me. Other than that, there's almost no gameplay involved. The puzzles are slightly interesting, but the variety seems lacking in this demo.
One annoyance I'd like to point out is the melee attacks while being on high ground. Sometimes your character (say, Ivan) is on a slope, and he's unable to target enemies below the slope. Which honestly shouldn't be happening. I mean, you CAN aim down with the spear.
Casimir's "Speed Dart" has a bug; it actually only lasts for one turn. It doesn't take effect on the current turn, and it only lasts 1 turn after that.
The game is pretty cool with the multiple endings, although I still preferred the previous concept. The "Don't Escape" in that was more salient. This could easily be something like "Survive Zombies" or stuff.
I really liked the concept of the previous game, that you had to prevent yourself from escaping, literally.
Got gold for everything. Overall it seems like sleeper blocks and squeezer blocks are the best. Of course you need some slow and eye blocks from time to time. Cannon blocks are good for the lust demons.
Tried Arianne Moon as well as Ryan Child to get to level 02. Game insists that computers don't exist. WHY WONT IT WORK?!?!
Was only later I found out that different users have different files to list >_> silly me.
*SPOILERS*
Kind of strange, the thing about breaking the cycle. If we had let that traveller go, would he follow the same paths of the player character? Wouldnt that continue the cycle anyway? This ending feels kinda bioshockinfinite-ish :)
Heh, I like how I sometimes inadvertently skip the scare scenes. I was looking high and low for a particular item, and when i finally found it i was in such a hurry to get back to the puzzle location that the scare didnt really register, hah.
The training will be funnier and more evolutive, with features unlocked through your progression, but I'm not settled yet concerning combo reset. we'll see how it goes!