Strangest water wheel ever; requires pipes to channel water into a fountain which then pumps it out to form an artificial river LOL. Your very own nightmare fountain I suppose.
Scratch my previous comment, you actually get to choose you unit upgrade after a while. My troops don't seem to like ganging up on one enemy though, rather strange. Even the rogues keep moving off to 1v1 enemies.
Swordmasters do have more hp, but not sure when the 20% more armor that the first tier troops have outweighs the second tier's increased health and all that. I'd prefer a more uniform upgrade tree; a tank-class would remain a tank-class all the way and all that.
I must say the upgrade system seems pretty questionable; upgrading the tank-class warrior gives me a shocktroop-class swordsman, and upgrading that gets me back to my tank-class knight.
@ElSamu: I don't think its so much of 'bad', but rather 'disturbing'. Its like some occult necromancer massacring wildlife and then burying the kills together for the ultimate reanimation in the future.
Also no one really cared for the animals before because they were ugly :D Perhaps.
Also, could we have more detailed descriptions for the skills? Might have helped to mention that upgrading fireball (the slow aoe upgrade) would increase the cooldown. I wouldnt really want it in that case.
Slight bug, when i used the 'teleport away' spell on a minotaur, by sheer luck it got teleported behind the 2-key door. Which effectively means i can't complete the game, hah.
Okay, since the game is experimental: I liked the descriptions and stuff. For that its 4 stars :D this game seems pretty promising, but hopefully it isnt all random like "Rise".
Seems like some balance issues required: i notice that many of the waves are weak to physical and strong to magic. I rarely used the elf guy. Anyway, i liked the walrus dialogue :)
Hmm I must say, the game has become easier after getting custom decks :D The campaign anyway. Its good to be able to choose your own cards. Getting master healer + elemental cards + mind master allows you to snowball and own the opponent once you've gotten your cards out.
I thank you for your comment.
You are right but most of person like it. And I must do what the more people like, because I made this game fro them.
However I have balanced something in last night update which will make it more interesting
I am working very fast and very hard to give you chance to select your card. Please wait for a while you will be able to select your own deck with the next update. I think would be complete today. Thanks for being with us.
Small bugfix: vampire lord is apparently spelt as "vampier lord" in the "loadscreen" for campaign.
VAMPIERRRRRRR. reminds me of how they pronounced it in Magicka.
I thank you for your comment. You are right but most of person like it. And I must do what the more people like, because I made this game fro them. However I have balanced something in last night update which will make it more interesting