the exp formula seems a little strange. my first run that i left running over night made me level 32 and the following 4 runs. 2 of them overnight only gave me 5 more levels even though i trippled my max stage
@Toksyuryel
thats true for every product and gets way worse with products down the line. products only become worth it after you did a couple of quests for it. most important early point for each product is the 50k quests which gives output +1 with same ressource input
you re right that gold per piece is better for longer idle because of limited storage but still its not good for an idle game when you have to decide between playing active or going idle and get considerably less money.
why are processed goods so useless? meat gives me 9gold per sec and metall which costs way more to unlock gives me only 2,4 gold per sec considering the goods that need to be produced beforehand. Even ignoring that metall needs other goods to be produced it would stillt be only 5,6 gold per sec. how is that balanced when i get less money the more i invest?
the skill evolve range is good to get to the point you were before faster but it backfires at you there. for example im at a point were around half my cells are 685 and half are 684. both cant progress because i have no chance for 686 and the 684s are not evolving only 1 tier because of evolve range.
Hey thanks for the fast reply.
Exporting as you said I should use for multi tabs isn't working. Clicking export isnt producing an export code like in the other version.
And another problem is, when there is a 5% chance every new 10 tiers to get gold paint it can happen very easy with bad luck that you cant progress anymore because the gold paint you already got isnt enough to reach higher tiers. I for example am at tier 679 at the moment with way under 0,01% for evolution and have not a single new gold paint after reset. And are those 5% chance per 10 tier gold paints only awarded at the next 100 step? because i never saw an increase at another point than the 100 steps.
opening the game in more than one tab to compare which build works faster kills the savegame. the module bubbles disappear. you can still progress but everytime you reload it loads the points where the savegame broke. if you want i can send a screenshot per mail
If you want play in multi tabs, you should always export/import, instead of autosave/autoload, save file is write to your locar storage which one-on-one browser, or you can use multi browsers
and i guess upgrade prizes will get out of hand soon. price for one primary color upgrade increased by 3000% with 5 upgrades bought. that means very soon upgrades that need levels of another upgrade won't be buyable because prizes for the prerequisite upgrade get too high.
what factors are relevant for the golden paint gain? Because i have a savegame in chrome that froze after reload with highest tier 503 and 826 gold paint gained and one savegame in firefox with 604 highest tier and only 733 gold paint. Is that intentional or a bug?
sorry to say that but you made the most op building in the game to the most useless building in the game. 100 more food at start is basically nothing. and it brings back the immens food problem and as a followup it makes workshop useless because there is no way you can skip wells now without crippling yourself. i really like the game and you did a great job so far, but their needs to be put more thought into how buildings interact with each other to enable progress and into balancing apart from the other things people mentioned often enough in the comments
because some people said warehouse isnt broken, it is. Each warehouse gives double the starting food next reset, but it stacks infinitly. That means after a few resets you have over a quintillion starting food. it may not seem like much the first time you build warehouse but after 3 resets with a few warehouses each it starts to skyrocket your earnings.
maybe im doing something wrong but shouldnt fairies be an improvement to food production? but without the option to use cows on the tree of fairies food production is a lot lower than with farms.
If you want play in multi tabs, you should always export/import, instead of autosave/autoload, save file is write to your locar storage which one-on-one browser, or you can use multi browsers