Good concept, terrible execution. It would be fun, if the game were responsive at all. The only challenging aspect is that you have to hope the game will respond to your touch. This is bad.
This game...
Sure it looks nice and all, but is there really any developed strategy to it? I feel as though all I've input is student/mission selection and then simply moving around the map beating on poor innocent animals. If there is something beyond this, they certainly haven't grabbed my attention with this crap enough to get that far. If anyone can contend for the game, please do feel free to explain. 3:
Constant disconnects. Seems like a solid game, but I think I may as well wait til I return to my better connection in about a week to continue any further.
Definitely correctly marked as horror. Love the protagonist, especially felt the empathy when I got to where I shit in my pants on the toilet. 5/5, 10/10 would play again.
The thief doesn't do enough damage to kill just about anything in Quest I. Cockatrices, Ogres, Bulls, and especially the boss are all pretty much immune to a thief's dagger with every single imaginable buff. It takes everything I have and a couple potions just to take out a lone Ogre that I've crept up on. 4/5 for now!
Glitch Notice: If your Rogue dies from poison, bleed, etc. while 'Hidden,' he will remain invisible in death as opposed to becoming a pile of bones. =)
I'm very impressed with this. What a brilliant design, such a simple but well implemented concept. I've only played the first 3 levels, and I will admit that I have over 100 deaths in each!(Dark Souls masochist here, I suppose) Will definitely play again soon!
This may be the best flash game I've ever played. Thank you for the brilliant design, and I hope to see another(and another... and another...) soon! :)
Great story, quite moving and compelling. A more extravagant concept than many modern sci-fi movies.
I'm willing to bet that I was one of few who decided to save Troy first. :P