@DrRitchie - 1Sp = 1e24, 1T = 1e12. In 2 hours you'd collect 1.35e12 * 60 * 60 = 9.72e15 food... which is virtually nothing compared to what you have. Not surprising the number isn't moving at all.
Final boss... full upgrades, more than half an hour and over 500 kills later, all my teammates have died despite me picking up every healing pot that drops, and I'm left chasing a 1/3 health boss around... even when I break his shield I only get in about 2-3 hits before the horde of baddies stuns me and I spend the next 3 minutes trying to break the shield again. Also multiple glitches unhittable baddies just sitting around at random. Very disappointing final fight.
Love the retro '8-bit' look and sound. Too often game-play takes the back burner to graphics, and it is impressive to come up with catchy tunes with such a limited variety of sounds. Well done.
Good starter-level bullet-hell. Bullet-hell fans will find it a bit too easy though, and with varying character size it is a bit unclear where the hit box starts and ends. 4/5
Needs work on:
-tutorial: how the phases work, explain different attack types, effect of speed on retaliation, Wrath of Orr, etc.
- UI: definitely add a 'mouse-over zoom'... if a player hovers over a card, have it zoom to the detailed version of the card
- UI: faith symbols are very small... makes it difficult to tell whether you have what you need for spells
- many more small changes
Love the concept of the Wrath of Orr mechanic. Adds a layer of depth to the game. Makes players consider their play instead of just playing the "strongest" cards they have indiscriminately. Music is catchy. Art is decent.
Game looks promising. Very important to fix spelling mistakes, since they make the game appear very unpolished, and are easy to change. Better tutorial is a must. Many new players will not bother to read instructions and will definitely be confused. For now, 3/5, but I'm rating 4/5 because I can see a ton of potential.
Thank you for your detailed comment!
I have dreamed about making a game with elegant and original game play. I know I have a lot of work to do and it takes time, but, for instance, new spell cards will be implemented really soon. I am testing some of them now. Spell cards will change everything, you will be able to see how an idea of "using creatures as a resources" works. I hope I will not disappoint CCG lovers. I believe that with the guidance of gamers community I can make a good CCG.
Game looks beautiful, though the memory leak issue definitely needs fixing before long. Brings any system to its knees in no time without frequent refreshing.
Badge is considered hard more for time investment than difficulty IMO. If it required completion on the harder difficulties then it might be a little more interesting.
Thank you for your detailed comment! I have dreamed about making a game with elegant and original game play. I know I have a lot of work to do and it takes time, but, for instance, new spell cards will be implemented really soon. I am testing some of them now. Spell cards will change everything, you will be able to see how an idea of "using creatures as a resources" works. I hope I will not disappoint CCG lovers. I believe that with the guidance of gamers community I can make a good CCG.