i'm not really a fan of these variations of tower defense games anymore, so this is just my opinion. it does kind of get repetitive when the strategy you want to go with can't be done until you've accumulated enough "money". I don't know if what i'm doing is correct, but most of my time is spent going thru the first 5 or so levels over and over just for "money".
love this game when the game finally clicks in your mind. one suggestion, can we have a shortcut to the move tool. maybe have the spacebar held and drag with the mouse.
i like the game system where you are trying to balance your "products". BUT...i think there is a huge problem with end game. One particular aspect is that you are waiting for the good deals to pop up randomly, so you are just wasting time. Also, the stock market of opium and tea is very static most of the time. The time it takes to go through a single week is too fast for my taste. I just feel that the game tries to impose the notion of, if you fall behind in your last shipment, the game is essential over. Maybe I just never got the situation where I'm able to recover. Quite frustrating.
stuck on arrow puzzle. the description makes no sense at all. when it states the box number reflects the # of arrows pointing in "THAT DIRECTION". what direction does that mean exactly? are you referring to the row in which that box number lies? or the column? then what about the corners?
very disappointed. initial good use of an old concept, but a very poor implementation of platforming. i refer to the spike collision, corner collision, and jump strength. just as everyone has said, the last level is pure platforming.
decent game. I've just 2 problems with it though. One is that puzzle with the hockey player's jersey. You should fix the artwork so the center number shows a 2 and not a 5. Lastly, the collision box for "fusing" items is so small that I thought I was doing something wrong everytime I drag them together.
taking down the helicopter is a bit annoying when ALL the highway signs always have a car in the way when you're trying to line up the crash. a fix would be nice.
Great game. I have a few suggestions though. The shadow boss that spawns those mini-shadow swordsman should be fixed as I feel that having them respawn right on top of you and killing you relies too much on luck and chance. Also, I don't know what about everyone else experience but can you make the ability of the classes be easier to find instead of giving a tooltip only once after taking on the class. Maybe make a seperate window for those who either didn't notice or can't read fast enough to realize what the classes abilities are. Anyways, great game. Cheers.
Consider having a shadow underneath all objects so i have some form of visual relationship between objects. When a spike trap is active, where can i actually stand or how far do i stand that won't hurt me? As my input for this game, visual and simple gameplay is nice. Oh course, I'm just swayed simply by the visuals.