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n3v3rmore's Comments

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Decision

Play Decision

Apr. 05, 2012

Rating: 3

too dark. your flashlight barely shows much.

GlueFO 2.0

Play GlueFO 2.0

Oct. 29, 2011

Rating: -4

hard badge no longer worth it anymore.

Villainous

Play Villainous

Jun. 30, 2011

Rating: 0

i'm not really a fan of these variations of tower defense games anymore, so this is just my opinion. it does kind of get repetitive when the strategy you want to go with can't be done until you've accumulated enough "money". I don't know if what i'm doing is correct, but most of my time is spent going thru the first 5 or so levels over and over just for "money".

The Adventures of Red

Play The Adventures of Red

May. 31, 2011

Rating: -1

for the love of god, please make ur collision boxes in most of ur puzzles bigger.

Upgrade Complete 2

Play Upgrade Complete 2

Apr. 19, 2011

Rating: 0

hate the initial soundtrack for the upgrade window. waaayyyy to freakin annoying.

Picma Squared

Play Picma Squared

Apr. 09, 2011

Rating: -1

love this game when the game finally clicks in your mind. one suggestion, can we have a shortcut to the move tool. maybe have the spacebar held and drag with the mouse.

SHIFT 3

Play SHIFT 3

Mar. 19, 2011

Rating: 0

still don't like the collision box for the spikes.

Aliens Kidnapped Betty

Play Aliens Kidnapped Betty

Feb. 22, 2011

Rating: 3

controls need to be a bit tighter when jumping on small platforms or when you land on a platform after sliding against its side(ie lvl 7)

High Tea

Play High Tea

Feb. 12, 2011

Rating: 3

i like the game system where you are trying to balance your "products". BUT...i think there is a huge problem with end game. One particular aspect is that you are waiting for the good deals to pop up randomly, so you are just wasting time. Also, the stock market of opium and tea is very static most of the time. The time it takes to go through a single week is too fast for my taste. I just feel that the game tries to impose the notion of, if you fall behind in your last shipment, the game is essential over. Maybe I just never got the situation where I'm able to recover. Quite frustrating.

Belial Chap. 2.5

Play Belial Chap. 2.5

Jan. 27, 2011

Rating: -2

stuck on arrow puzzle. the description makes no sense at all. when it states the box number reflects the # of arrows pointing in "THAT DIRECTION". what direction does that mean exactly? are you referring to the row in which that box number lies? or the column? then what about the corners?

Topsy Turvy

Play Topsy Turvy

Jan. 22, 2011

Rating: 2

very disappointed. initial good use of an old concept, but a very poor implementation of platforming. i refer to the spike collision, corner collision, and jump strength. just as everyone has said, the last level is pure platforming.

The Visitor: Massacre at Camp Happy

Play The Visitor: Massacre at Camp Happy

Dec. 29, 2010

Rating: 1

plz fix the random lag issues with the game. gets really annoying.

Toxers

Play Toxers

Dec. 03, 2010

Rating: -2

FIX THE ACCURACY.

Belial Chapter 2

Play Belial Chapter 2

Nov. 18, 2010

Rating: -11

decent game. I've just 2 problems with it though. One is that puzzle with the hockey player's jersey. You should fix the artwork so the center number shows a 2 and not a 5. Lastly, the collision box for "fusing" items is so small that I thought I was doing something wrong everytime I drag them together.

Road of the Dead

Play Road of the Dead

Oct. 17, 2010

Rating: 2

taking down the helicopter is a bit annoying when ALL the highway signs always have a car in the way when you're trying to line up the crash. a fix would be nice.

Vertical Drop Heroes

Play Vertical Drop Heroes

Sep. 17, 2010

Rating: 4

Great game. I have a few suggestions though. The shadow boss that spawns those mini-shadow swordsman should be fixed as I feel that having them respawn right on top of you and killing you relies too much on luck and chance. Also, I don't know what about everyone else experience but can you make the ability of the classes be easier to find instead of giving a tooltip only once after taking on the class. Maybe make a seperate window for those who either didn't notice or can't read fast enough to realize what the classes abilities are. Anyways, great game. Cheers.

LARRY and the GNOMES

Play LARRY and the GNOMES

Jul. 09, 2010

Rating: 0

Consider having a shadow underneath all objects so i have some form of visual relationship between objects. When a spike trap is active, where can i actually stand or how far do i stand that won't hurt me? As my input for this game, visual and simple gameplay is nice. Oh course, I'm just swayed simply by the visuals.

Hello Worlds!

Play Hello Worlds!

May. 28, 2010

Rating: 2

Nice game. Good pacing and controls are solid.

The Final Death Wish

Play The Final Death Wish

May. 14, 2010

Rating: -1

0/5

Creeper World Training Sim

Play Creeper World Training Sim

Apr. 09, 2010

Rating: 0

great game. very close to my other fav, space game. suggestion, make energy gain a little easier during early game.

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