okay old version isn't workin, new version isn't working... they work in preview mode so hopefully it's just Kongregate and it'll be fixed soon. Otherwise, really sorry, I gotta go overseas for a few days. Bye guys :P
Haha, just realised that changing quality to medium or low stops the background animation. Good work, although this isn't really a processor hungry game. Other devs should follow your steps.
Lol missing/ryu/anyone else on orbular: I haven't had time to update it, but yeah hopefully there'll be a big one later. Going on a flight to somewhere tomorrow so not much time for this stuff.
Dragily: Make sure you're logged in before trying to load, other than that, not sure how it would happen.
Oh yeah I decided I'd have dinner later xD.
Tass: Well I found out that it did that early (before the update to instructions), and simply made my strategy adding the fillers to the upper left corner as long as I can (if you do it right, you can practically make huge ones - comparatively - when on high levels even like 60 or 65). If you look at this screenshot: http://teh.nab.googlepages.com/filler64.PNG you can see that there's only a third of the balls there anyways, and the rest are trapped (unintentionally). I suppose trapping the balls all underneath would be a good strategy, but given the large quantity of balls (and lives) you get on later levels (probably need to be fixed), it would make it almost too easy. Anyways, wasn't the goal of the game to fill up the screen, not to trap the balls? ;)
Oh yeah, FFR is awesome.
http://teh.nab.googlepages.com/fillersuicide.PNG and http://teh.nab.googlepages.com/filler.PNG (bloody 500mb of RAM? - And you thought Idle had memory leaks.)
Umm, I think the balls only appear in the top right corner. I think of it as a feature not a bug, but I don't find it a problem. Just passed 44, still have over 25 balls left after each round and I never lose more than 10 lives..