Spalsh's effect is horribly confusing, and the RNG is too potent, especially for the impossible badge. Hoping an update makes the game clearer and more fair, because it's a fun concept
Biggest problem I have is it feels like the game is trying to compensate for it's own bad physics with the shift power. I wish the platforming, momentum and such were less flighty and we'd have a much better game here
I swear the fairy is pushing me. When on solid ground, pressing W is a straight jump, but when riding platforms it has an arc for some reason. This whole game control so bad, the character feels awkward and heavy as hell.
It made sense to me to apply momentum to the character's movements only if it comes from external sources, other than that I wanted to give the players full power over it
This game is not pay to win. It contains no content locked behind a pay wall as far as the game portion is concerned. Please see my post in the forums for more details.
Less puzzle game and more eye test. I wish the things we were spotting had more variety. Seriously! So many animals you could have used, and instead of randomly generating, these could have been solid logic puzzles
The hard badge for this game has HALF the total number rewards of the least earned impossible badge on the site. The first medium badge is comparable to some "easier" impossible badge. Please, please remove this game and the badges from the website, or update the game to a functional playing state. Why does this have achievements at all?
It made sense to me to apply momentum to the character's movements only if it comes from external sources, other than that I wanted to give the players full power over it