may i suggest to the developers to make multiple save spots for "ship" placement. for ex: slot one for ship made of drones and money gears, versus slot 2 filled to the brim with weapons
one thing that i would suggest to the developers (and of course great game) in regards to the deployment of your fleet at the beginning of a "level". it seems extremely hard to quickly deploy units over a broad area since the movement of the main map is mouse activated: basically meaning if you try to do such, you'll only end up moving the map around. i would suggest enabling a "draw" function with the mouse at the beginning of the "level", and by using the mouse to "draw" a line in which units will deploy corresponding to the shape of "drawn" line.
while i like the game and the effects, there are some fundamental flaws, most prominent the lack of a health bar, cool-down bar, but most important of all, no saving spots. it would also make the game more interesting if you could purchase upgrades, instead of randomly receiving them after achieving a unknown trophy achievement. as for pluses, its a nice "chill" environment effects based game with good music
may i suggest to the devloper(s), that after the game has been cleared, one of the bonuses would be a page dedicated to the artwork (aka sceenshots of before/after various upgrades. great game as usual beserk
this would definently make a good portfolio reference in terms of what you can do with special effects (particle, explosion, etc.). all around a simple, yet visually very appealling game. thumbs up!
definently a great game, i would have liked the titans to have a little more variation in form and attacks (for the most part the fungoid titan is the only one who sticks out). That being said, still a great game and the techno-titan music is insanely sick (the good kind).
Interesting though, like a swipe to deploy type thing... I'll bring it up and see what everyone things