There have been a lot of people who were uploading some maze game as a skill test around her. But, none of them actually tried to do something interesting with the shapes of the mazes as you did! The game could have a lot of improvment but you seems to have some good ideas! I especially liked the "kaboom" level.
3/5 for now but hope to be able to give a better note to your work later!
You did it! You were able to make something who looks LESS like a game than "Don't MOve", you're other nameless piece of... Let's just say submission in order to be polite!
Please...
I mean, really, please!
This is not a game! This is a first test! I mean, look at the home page of this site and try one of the recommended games, you'll se what's really a game!
1) freeze before possibility to play
2) "very, very, very GOOD!"??? that's your description of this game? What about telling us for example that you've got the permission from Blizzard Entertainment to make this?
If this is one of your first attemp to make a flash-game: at least it works but don't forget to work on graphics, music and so on as they are integral part of the gaming experience. If you are not a begginer, please think about another hobby.
No music is not good for games!!! Don't talking about original soundtrack on 300kbps mp3 but at least a little midi song who help to create an atmosphere!
Anyway, what is the point of this game? If you increase his quality (instead of a blue background), it probably get's banned for mature content, and if you leave it as it is, no chances he'll end in the top rated games... There is a lot of things who can fell from the sky, try one other and please, pleeeeeeeease!!!! Increase quality of the game unless you're clearly stating you are a begginer in flash!
hope it is not the final version because this is juste some useless crap: no music, barely no graphics except a stolen background, and worst of all: absolutely no game experience. Looks like there is more than one level you should be able to stand on but how do you jump? and what about gameplay: i come close to my opponent and smash my attack key faster than him? what is the point of that...
I really don't see the link between clicking thew floating fruits and the rest of the game... And, why not trying to add a little more background that just "make this look exactly the same as that"? Like, why cakes? what to do with matching cakes after that? There is allready a lot of games that aim to cook pizzas or whatever else, this game don't come with any evolution of the concept in my sense.
First I really dont see the "game" part of this..., then it should be totaly revised for synchronization of sounds, fluidity of rythm and so on.
A last thing: if you change the drum kit while playing a rythm, you loose every pattern on screen but the rythm is still playing... weird
I fell down in the ground at the beggining of level 2 and were not able to get out... I also don't understand the presence of a little red square in the top of the game area. I think you should try to improve the movement of the "dangerous angry yellow circle of death" ;-) And even for a game as simple as this test, try to find some free midi you could put into the game to begin create an atmosphere.
It seems that it is a work in progress as you've allready answered several comments, why didn't you take a little more time to test and finalise your game before uploading it? Here is a list of thing I suggest you work on: a semi-transparent background behind tower descriptions, a better link between game area's desing and the rest of the interface and, even without music, at least a little sound when new waves arrives... Also, maybe I'm a newbie on kongregate for I really don't see the link with the website...
One last thing: you should reconsider the canon tower: i've covered the area with it and win the game at first try... maybe a slower shooting or increase their cost, but they are too much efficient for being the cheaper tower in game.
Although the concept of an ending depending of how you played the game is quite cool, i think it is quite too long!!! Also, a more accurate way to know how many drops are left in the cloud would be great.
no doubt there is a hard work on the graphics, but this is not quite my kind of game... It would be great to have a help section with all the symbols explained, even as a reminder during play...
Too much difference between the style of the background and the rest of the game's graphics... Also, what kind of link do you see between "avoid a laser line" and "road to heaven"?