Even if supporting new developpers is a good idea I think there is a limit to everything: having been able to use some basic flash tools don't mean you've created a game...
"Okay, i've designed a blue dog and i have a concept of half-pipe game... let's put that together..." Even if I don't like sport game, I think I would rather play this game if there was a skater instead of the dog...
Also, if this is supposed to be scientific training for going into space, why not making a lab background? Anyway, a good idea of using a half-pipe in a game, maybe you should try to inegrate a speed effect (the jump should depend not only of the high but also of the speed you take by running). But still, a decent game.
okay... eeh... let's just say that a DS isn't enough to spend more time on this game... Sorry to tell that but this game feels like a beta version: except the monsters image all graphics are more than minimalist for a game with a medieval-fantastic theme, no music, and (even if i might understand that it is totally random) just too aleatory for this kind of game: what is the purpose of having a superheavy dragon when he could get kiled by a tiny rat? As I don't like useless comment I'll give a piece of advice: why not use a "rpg-like" (2d6, 3d20) dice system who would make the attacks and defence more realistic? (By the way, as this is not a dice game, I did not see the point to spend a full second of randomizing numbers for each attack...)
More testing before releasing would be cool: at the third mission the opponent tried to attack me in my own turn with a dead soldier... Resulting in an infinite attempt to attack, without possibility for me to end the game...
Nice game, but still... Once you get the rank A, what is the point of going further? I think that a highscore submit would be nice instead of this rank
Good game, like the first one (maybe a little bit harder...). Really good music too! As always, I like the artistic side of your work. The references to "5 differences" were great, it was like seeing old friends again! I hope there will be a "7 differences" one day.
After 45'000 points the lag was so strong that it took me several minutes to loose my 170 points of health and loose the game... And then, impossible to register my score... You really need to do something for this lag, i don't know, split the game into levels with an end and a specific number of bubbles...
Also, even if the music can be cool at the beggining, the loop is to short: when you wait 5 or 10 minutes in order to loose the game it is more frustrating than relaxing...